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feature request: websocket support #28
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yes! there is already websockets as well as webrtc, its just a matter of deciding on an api. could you explain a little more how you would imagine using it? |
it could be running other browsers on the network without having the need to stream with webrtc as fragment shaders and uniforms are sent as text, very lightweight on the bandwidth. |
There is a function pb.broadcast() to send text via websockets, pb.sendToPeer() to send text via webrtc to a specific peer, or pb.sendToAll() to send to all connections via webrtc.... but they are only used internally right now. I need to look it over to make it a bit more usable. |
great! at this point I have to check your code before talking without knowing ;-) |
sorry for bumping an old thread but I just tested websocket to pass parameters. example app on processing: import websockets.*;
WebsocketServer ws;
void setup(){
size(600,200);
ws= new WebsocketServer(this,8025,"/");
frameRate(10);
}
void draw(){
ws.sendMessage("0,"+map(mouseX,0,width,0,1));
}
void webSocketServerEvent(String msg){
println(msg);
} then running this on hydra console: const socket = new WebSocket('ws://localhost:8025/');
// Connection opened
socket.addEventListener('open', function (event) {
socket.send('Hello Server!');
});
var dd=Array(128).fill(0.5)
socket.addEventListener('message', function (event) {
let [index, val] = event.data.split(",");
//console.log(index, val)
dd[index] = parseFloat(val);
}); and for example osc(30,0.01,()=>dd[0]).out() Should I go ahead and add a page in the doc folder? Of course the "API" can be improved by using stringified JSON, for example. |
hi, wouldn't be nice to have the generated fragment shader from the hydra code sent via websockets to another pc on the network?
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