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LIGHT UP SOLVER =============== AUTHOR: To Thanh Phong DESCRIPTION: This is a solver for light up game (akari) written in Prolog. Please visit: https://www.comp.nus.edu.sg/~kanmy/courses/3243_2007/hw-lightup.html for more information. REQUIREMENT: - SWI-Prolog. - GCC Compile. RUN STEP BY STEP **************** - Compile "input_helper.c" and "output_helper.c" into executable files by running Makefile (Ex: "input_helper.exe" and "output_helper.c"). - Run "input_helper.exe <test_name>.txt" in your terminal and you will see file "run_<test_name>.pl". - Run "swipl < run_<test_name>.pl" and solution of test case will be in folder Solution. - Run "output_helper.exe <test_name>.txt" and visualize solution in folder Output. Example: $ input_helper.exe 1.txt $ swipl < run_1.pl $ output_helper.exe 1.txt RUN WITH PIPELINE ***************** Note: Requirement Bash Shell and change mode of file "agent.sh" into executable mode. - Run "./agent.sh <test_name>.txt". - Tracking solution in file "tracking.txt". Example: $ ./agent.sh 1.txt
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