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NGui.h
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NGui.h
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#include <d2d1.h>
#include <dwrite_1.h>
#include <intrin.h>
#pragma comment(lib, "d2d1.lib")
#pragma comment(lib, "dwrite.lib")
class RenderClass
{
private:
//render context
ID2D1Factory* Interface;
ID2D1RenderTarget* Canvas;
IDWriteFactory1* TextEngine;
IDWriteTextFormat* TextFormat;
ID2D1SolidColorBrush* SolidColor;
//fast get wstring length
__forceinline UINT wcslen(const wchar_t* Str)
{
const wchar_t* TempStr = Str;
for (; *TempStr; ++TempStr);
return (UINT)(TempStr - Str);
}
__declspec(noinline) bool InitRender(IDXGISwapChain* SwapChain)
{
//prep d2d render & text engine
static bool initialized; if (!initialized)
{
initialized = true; D2D1_FACTORY_OPTIONS CreateOpt = { D2D1_DEBUG_LEVEL_NONE };
FC(dwrite, DWriteCreateFactory, DWRITE_FACTORY_TYPE_SHARED, __uuidof(TextEngine), (IUnknown**)&TextEngine);
FC(d2d1, D2D1CreateFactory, D2D1_FACTORY_TYPE_SINGLE_THREADED, __uuidof(ID2D1Factory), &CreateOpt, (void**)&Interface);
TextEngine->CreateTextFormat(StrW(L"Ebrima"), NULL, DWRITE_FONT_WEIGHT_THIN, DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH_CONDENSED, 12.f, L"", &TextFormat);
if (!Interface || !TextEngine || !TextFormat) return false;
}
//get window flags var
ID3D11Device* d3d_device;
if (SwapChain->GetDevice(IID_PPV_ARGS(&d3d_device))) return false;
WORD flagsOffset = *(WORD*)((*(DWORD64**)d3d_device)[38] + 2); //x64
int& flags = *(INT*)((DWORD64)d3d_device + flagsOffset);
d3d_device->Release();
//get d3d backbuffer
IDXGISurface* d3d_bbuf;
if (SwapChain->GetBuffer(0, IID_PPV_ARGS(&d3d_bbuf)))
return false;
//create canvas & cleanup
D2D1_RENDER_TARGET_PROPERTIES d2d_prop = D2D1::RenderTargetProperties(D2D1_RENDER_TARGET_TYPE_HARDWARE, D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED));
flags |= 0x20; HRESULT canvas_state = Interface->CreateDxgiSurfaceRenderTarget(d3d_bbuf, d2d_prop, &Canvas); flags &= ~0x20; d3d_bbuf->Release(); if (canvas_state) return false;
if (!SolidColor) Canvas->CreateSolidColorBrush({}, &SolidColor); return true;
}
public:
//canvas mgr
__forceinline bool NewFrame(IDXGISwapChain* SwapChain)
{
//need prep d2d canvas
if (!Canvas && !InitRender(SwapChain))
return false;
//draw start
Canvas->BeginDraw();
return true;
}
__forceinline Vector2 CanvasSize()
{
D2D1_SIZE_F Size = Canvas->GetSize();
return Vector2{ Size.width, Size.height };
}
__forceinline void ResetCanvas()
{
if (Canvas) {
Canvas->Release();
Canvas = nullptr;
}
}
__forceinline void EndFrame()
{
HRESULT state = Canvas->EndDraw();
if (state == D2DERR_RECREATE_TARGET)
ResetCanvas();
}
//line
__forceinline void Line(const Vector2& Start, const Vector2& End, const D2D1::ColorF& Clr, float Thick = 1.5f)
{
SolidColor->SetColor(Clr); Canvas->DrawLine({ Start.x, Start.y }, { End.x, End.y }, SolidColor, Thick);
}
//circle
__forceinline void Ñircle(const Vector2& Start, const D2D1::ColorF& Clr, float Rad, float Thick = 1.5f)
{
SolidColor->SetColor(Clr); Canvas->DrawEllipse({ { Start.x, Start.y }, Rad, Rad }, SolidColor, Thick);
}
__forceinline void FillCircle(const Vector2& Start, const D2D1::ColorF& Clr, float Rad)
{
SolidColor->SetColor(Clr); Canvas->FillEllipse({ { Start.x, Start.y }, Rad, Rad }, SolidColor);
}
__forceinline void FillRectangle(const Vector2& Start, const Vector2& Sz, const D2D1::ColorF& Clr) {
SolidColor->SetColor(Clr); Canvas->FillRectangle({ Start.x, Start.y, Start.x + Sz.x, Start.y + Sz.y }, SolidColor);
}
//rectangle
__forceinline void Rectangle(const Vector2& Start, const Vector2& Sz, const D2D1::ColorF& Clr, float Thick = 1.5f)
{
SolidColor->SetColor(Clr); Canvas->DrawRectangle({ Start.x, Start.y, Start.x + Sz.x, Start.y + Sz.y }, SolidColor, Thick);
}
__forceinline void RoundedRectangle(const Vector2& Start, const Vector2& Sz, const D2D1::ColorF& Clr, float Rad, float Thick = 1.5f)
{
SolidColor->SetColor(Clr); Canvas->DrawRoundedRectangle({ {Start.x, Start.y, Start.x + Sz.x, Start.y + Sz.y }, Rad, Rad }, SolidColor, Thick);
}
__forceinline void FillRoundedRectangle(const Vector2& Start, const Vector2& Sz, const D2D1::ColorF& Clr, float Rad)
{
SolidColor->SetColor(Clr); Canvas->FillRoundedRectangle({ {Start.x, Start.y, Start.x + Sz.x, Start.y + Sz.y}, Rad, Rad }, SolidColor);
}
//text
__forceinline Vector2 StringCenter(const Vector2& Start, const wchar_t* Str, const D2D1::ColorF& Clr = D2D1::ColorF(D2D1::ColorF::White))
{
SolidColor->SetColor(Clr); IDWriteTextLayout* TextLayout; TextEngine->CreateTextLayout(Str, this->wcslen(Str), TextFormat, 200.f, 100.f, &TextLayout);
DWRITE_TEXT_METRICS TextInfo; TextLayout->GetMetrics(&TextInfo); Vector2 TextSize = { TextInfo.width / 2.f, TextInfo.height / 2.f };
Canvas->DrawTextLayout({ Start.x - TextSize.x, Start.y - TextSize.y }, TextLayout, SolidColor); TextLayout->Release();
return TextSize; //return half text size
}
Vector2 RenderString(const Vector2& pos, const wchar_t* text, bool center = false, const D2D1::ColorF& color = D2D1::ColorF(D2D1::ColorF::White), bool outline = false, bool Big = false)
{
if (center)
{
SolidColor->SetColor(D2D1::ColorF(D2D1::ColorF::Black));
IDWriteTextLayout* TextLayout;
TextEngine->CreateTextLayout(text, wcslen(text), TextFormat, 200.f, 100.f, &TextLayout);
DWRITE_TEXT_METRICS TextInfo;
TextLayout->GetMetrics(&TextInfo);
Vector2 TextSize = { TextInfo.width / 2.f, TextInfo.height / 2.f };
if (outline)
{
const auto x = pos.x - TextSize.x;
const auto y = pos.y - TextSize.y;
Canvas->DrawTextLayout(D2D1::Point2F(x - 1, y), TextLayout, SolidColor);
Canvas->DrawTextLayout(D2D1::Point2F(x + 1, y), TextLayout, SolidColor);
Canvas->DrawTextLayout(D2D1::Point2F(x, y - 1), TextLayout, SolidColor);
Canvas->DrawTextLayout(D2D1::Point2F(x, y + 1), TextLayout, SolidColor);
}
SolidColor->SetColor(color);
Canvas->DrawTextLayout({ pos.x - TextSize.x, pos.y - TextSize.y }, TextLayout, SolidColor);
TextLayout->Release();
return TextSize;
}
IDWriteTextLayout* TextLayout;
TextEngine->CreateTextLayout(text, wcslen(text), TextFormat, 200.f, 100.f, &TextLayout);
SolidColor->SetColor(D2D1::ColorF(D2D1::ColorF::Black));
if (outline)
{
const auto x = pos.x;
const auto y = pos.y;
Canvas->DrawTextLayout(D2D1::Point2F(x - 1, y), TextLayout, SolidColor);
Canvas->DrawTextLayout(D2D1::Point2F(x + 1, y), TextLayout, SolidColor);
Canvas->DrawTextLayout(D2D1::Point2F(x, y - 1), TextLayout, SolidColor);
Canvas->DrawTextLayout(D2D1::Point2F(x, y + 1), TextLayout, SolidColor);
}
SolidColor->SetColor(color);
Canvas->DrawTextW(text, wcslen(text), TextFormat, { pos.x, pos.y, FLT_MAX, FLT_MAX }, SolidColor);
TextLayout->Release();
return { 0,0 };
}
__forceinline void String(const Vector2& Start, const wchar_t* Str, const D2D1::ColorF& Clr = D2D1::ColorF(D2D1::ColorF::White))
{
SolidColor->SetColor(Clr); Canvas->DrawTextW(Str, this->wcslen(Str), TextFormat, { Start.x, Start.y, FLT_MAX, FLT_MAX }, SolidColor);
}
};
namespace GUI
{
RenderClass Render;
WNDPROC NextWndProc;
enum Button {
NoPress,
Clicked,
Pressed
};
struct IO {
Button LKM;
Vector2 MousePos;
Vector2 MouseDelta;
Vector2 OldMousePos;
USHORT CurElement;
} IO;
struct WndData {
Vector2 WndPos;
Vector2 Size;
Vector2 Pos;
Vector2 Togele;
} CurWnd;
//str hash
unsigned short __forceinline HashStr(const wchar_t* Str)
{
unsigned char i;
unsigned short crc = 0xFFFF;
while (wchar_t DChar = *Str++) {
unsigned char Char = (unsigned char)DChar;
crc ^= Char << 8;
for (i = 0; i < 8; i++)
crc = crc & 0x8000 ? (crc << 1) ^ 0x1021 : crc << 1;
Char = (unsigned char)(DChar >> 8);
crc ^= Char << 8;
for (i = 0; i < 8; i++)
crc = crc & 0x8000 ? (crc << 1) ^ 0x1021 : crc << 1;
} return crc;
}
Vector2 __forceinline CenterLine(const Vector2& Pos)
{
return { (Pos.x + (CurWnd.Size.x / 2)), Pos.y };
}
bool __forceinline InRect(Vector2 Rect, Vector2 Size, Vector2 Dot)
{
return (Dot.x > Rect.x && Dot.x < Rect.x + Size.x && Dot.y > Rect.y && Dot.y < Rect.y + Size.y);
}
//input
LRESULT WINAPI WndProc(HWND Wnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
switch (Msg)
{
case WM_LBUTTONDOWN:
IO.LKM = Pressed;
break;
case WM_LBUTTONUP:
IO.LKM = Clicked;
IO.CurElement = 0;
break;
case WM_KEYUP:
if (wParam == VK_INSERT)
{
Vars::Global::MenuVisible = !Vars::Global::MenuVisible;
}
break;
case WM_MOUSEMOVE:
IO.MousePos.x = (signed short)(lParam);
IO.MousePos.y = (signed short)(lParam >> 16);
break;
}
if (Vars::Global::MenuVisible && !ImGui_ImplWin32_WndProcHandler(Wnd, Msg, wParam, lParam))
return TRUE;
if (ImGui_ImplWin32_WndProcHandler(Wnd, Msg, wParam, lParam))
return TRUE;
return CallWindowProcW(NextWndProc, Wnd, Msg, wParam, lParam);
}
void ProcessInput(bool End = false)
{
if (!End)
{
//calc mouse delta
IO.MouseDelta = IO.MousePos - IO.OldMousePos;
IO.OldMousePos = IO.MousePos;
}
else
{
//update LKM button
if (IO.LKM == Clicked)
IO.LKM = NoPress;
}
}
bool InputMgr(const wchar_t* Name, bool Reg = false)
{
unsigned short StrHash = HashStr(Name);
if (Reg && !IO.CurElement)
{
IO.CurElement = StrHash;
return true;
}
else if (!Reg)
return (IO.CurElement == StrHash);
return false;
}
//main
static int page;
static int TabPage;
static int ColorPage;
void SliderInt(const wchar_t* Name, float* Switch, float Min, float Max)
{
wchar_t Result[64];
_swprintf(Result, L"%s [%d m]", Name, (int)*Switch);
Render.RenderString({ CurWnd.Togele.x + 15.f, CurWnd.Togele.y + 103.f }, Result, false, ConverToRGB(81, 77, 118), false);
bool result;
const float Pos_X = 185.f;
const float Pos_Y = 105.f;
const float Height = 320.f;
if (IO.LKM == Pressed && InRect({ CurWnd.Togele.x + Pos_X + 10.f, CurWnd.Togele.y + Pos_Y }, { CurWnd.Size.x - Height - 20.f, 14.f }, IO.MousePos))
{
float Val = ((((IO.MousePos.x - (Pos_X + 15.f) - CurWnd.Togele.x) / (CurWnd.Size.x - Height - 36.f)) * (Max - Min)) + Min);
*Switch = ((Val > Max) ? Max : ((Val < Min) ? Min : Val)); InputMgr(Name, true);
}
float CurOff = (*Switch - Min) / (Max - Min);
Render.RoundedRectangle({ CurWnd.Togele.x + Pos_X + 10.f, CurWnd.Togele.y + Pos_Y }, { CurWnd.Size.x - Height - 20.f, 11.f }, ConverToRGB(223, 3, 80), 4.f);
Render.FillRoundedRectangle({ CurWnd.Togele.x + Pos_X + 10.f, CurWnd.Togele.y + Pos_Y }, { (CurWnd.Size.x - Height - 20.f) * CurOff, 11.f }, ConverToRGB(84, 11, 61), 4.f);
Render.FillCircle({ CurWnd.Togele.x + Pos_X + 18.f + ((CurWnd.Size.x - Height - 36.f) * CurOff), CurWnd.Togele.y + Pos_Y + 6 }, D2D1::ColorF::White, 8.f);
CurWnd.Togele.y += 25.f;
}
void ColorPiker(const wchar_t* Name, D2D1::ColorF* Color, float Page, bool RGBA = false)
{
bool result;
const float Pos_x = 385;
const float Pos_Y = 100.f;
const float Pos_Color_Pik = 15.f;
Render.RenderString({ CurWnd.Togele.x + 55.f, CurWnd.Togele.y + Pos_Y }, const_cast<wchar_t*>(Name), false, ConverToRGB(81, 77, 118));
if (IO.LKM == Clicked && InRect({ CurWnd.Togele.x + Pos_Color_Pik, CurWnd.Togele.y + Pos_Y }, { 35.f, 15.f }, IO.MousePos) && InputMgr(Name, true))
{
if (ColorPage == Page)
ColorPage = 0;
else
ColorPage = Page;
}
Render.FillRoundedRectangle({ CurWnd.Togele.x + Pos_Color_Pik, CurWnd.Togele.y + Pos_Y }, { 35.f, 15.f }, *Color, 4.f);
if (ColorPage == Page)
{
const float Height = 450.f;
Render.FillRoundedRectangle({ CurWnd.Togele.x + 610, CurWnd.Togele.y + Pos_Y }, { (350), RGBA ? 90.f : 70.f }, ConverToRGB(20, 15, 52), 6.f);
//*** Slider Red ***//
wchar_t ResultRed[64];
int ColorRedValue = Color->r * 255.f;
_swprintf(ResultRed, L"Red [%d]", ColorRedValue);
Render.RenderString({ CurWnd.Togele.x + 620.f, CurWnd.Togele.y + 103.f }, ResultRed, false, ConverToRGB(81, 77, 118));
const float Pos_X1 = 675.f;
const float Pos_Y1 = 105.f;
if (IO.LKM == Pressed && InRect({ CurWnd.Togele.x + Pos_X1 + 10.f, CurWnd.Togele.y + Pos_Y1 }, { CurWnd.Size.x - Height - 20.f, 14.f }, IO.MousePos))
{
float Val = ((((IO.MousePos.x - (Pos_X1 + 15.f) - CurWnd.Togele.x) / (CurWnd.Size.x - Height - 36.f)) * (255 - 0)) + 0);
Color->r = ((Val > 250) ? 250 : ((Val < 0) ? 0 : Val)) / 255.f;
InputMgr(Name, true);
}
float CurOffRed = (Color->r * 255.f - 0) / (255 - 0);
Render.RoundedRectangle({ CurWnd.Togele.x + Pos_X1 + 10.f, CurWnd.Togele.y + Pos_Y1 }, { CurWnd.Size.x - Height - 20.f, 11.f }, ConverToRGB(223, 3, 80), 4.f);
Render.FillRoundedRectangle({ CurWnd.Togele.x + Pos_X1 + 10.f, CurWnd.Togele.y + Pos_Y1 }, { (CurWnd.Size.x - Height - 20.f) * CurOffRed, 11.f }, ConverToRGB(84, 11, 61), 4.f);
Render.FillCircle({ CurWnd.Togele.x + Pos_X1 + 18.f + ((CurWnd.Size.x - Height - 36.f) * CurOffRed), CurWnd.Togele.y + Pos_Y1 + 6 }, D2D1::ColorF::White, 8.f);
//*** Slider Gren ***//
wchar_t ResultGreen[64];
int ColorGreenValue = Color->g * 255.f;
_swprintf(ResultGreen, L"Green [%d]", ColorGreenValue);
Render.RenderString({ CurWnd.Togele.x + 620.f, CurWnd.Togele.y + 126.f }, ResultGreen, false, ConverToRGB(81, 77, 118));
const float Pos_X2 = 675.f;
const float Pos_Y2 = 128.f;
if (IO.LKM == Pressed && InRect({ CurWnd.Togele.x + Pos_X2 + 10.f, CurWnd.Togele.y + Pos_Y2 }, { CurWnd.Size.x - Height - 20.f, 14.f }, IO.MousePos))
{
float Val = ((((IO.MousePos.x - (Pos_X2 + 15.f) - CurWnd.Togele.x) / (CurWnd.Size.x - Height - 36.f)) * (255 - 0)) + 0);
Color->g = ((Val > 250) ? 250 : ((Val < 0) ? 0 : Val)) / 255.f;
InputMgr(Name, true);
}
float CurOffGreen = (Color->g * 255.f - 0) / (255 - 0);
Render.RoundedRectangle({ CurWnd.Togele.x + Pos_X2 + 10.f, CurWnd.Togele.y + Pos_Y2 }, { CurWnd.Size.x - Height - 20.f, 11.f }, ConverToRGB(223, 3, 80), 4.f);
Render.FillRoundedRectangle({ CurWnd.Togele.x + Pos_X2 + 10.f, CurWnd.Togele.y + Pos_Y2 }, { (CurWnd.Size.x - Height - 20.f) * CurOffGreen, 11.f }, ConverToRGB(84, 11, 61), 4.f);
Render.FillCircle({ CurWnd.Togele.x + Pos_X2 + 18.f + ((CurWnd.Size.x - Height - 36.f) * CurOffGreen), CurWnd.Togele.y + Pos_Y2 + 6 }, D2D1::ColorF::White, 8.f);
//*** Slider Blue ***//
wchar_t ResultBlue[64];
int ColorBlueValue = Color->b * 255.f;
_swprintf(ResultBlue, L"Blue [%d]", ColorBlueValue);
Render.RenderString({ CurWnd.Togele.x + 620.f, CurWnd.Togele.y + 149.f }, ResultBlue, false, ConverToRGB(81, 77, 118));
const float Pos_X3 = 675.f;
const float Pos_Y3 = 151.f;
if (IO.LKM == Pressed && InRect({ CurWnd.Togele.x + Pos_X3 + 10.f, CurWnd.Togele.y + Pos_Y3 }, { CurWnd.Size.x - Height - 20.f, 14.f }, IO.MousePos))
{
float Val = ((((IO.MousePos.x - (Pos_X3 + 15.f) - CurWnd.Togele.x) / (CurWnd.Size.x - Height - 36.f)) * (255 - 0)) + 0);
Color->b = ((Val > 250) ? 250 : ((Val < 0) ? 0 : Val)) / 255.f;
InputMgr(Name, true);
}
float CurOffBlue = (Color->b * 255.f - 0) / (255 - 0);
Render.RoundedRectangle({ CurWnd.Togele.x + Pos_X3 + 10.f, CurWnd.Togele.y + Pos_Y3 }, { CurWnd.Size.x - Height - 20.f, 11.f }, ConverToRGB(223, 3, 80), 4.f);
Render.FillRoundedRectangle({ CurWnd.Togele.x + Pos_X3 + 10.f, CurWnd.Togele.y + Pos_Y3 }, { (CurWnd.Size.x - Height - 20.f) * CurOffBlue, 11.f }, ConverToRGB(84, 11, 61), 4.f);
Render.FillCircle({ CurWnd.Togele.x + Pos_X3 + 18.f + ((CurWnd.Size.x - Height - 36.f) * CurOffBlue), CurWnd.Togele.y + Pos_Y3 + 6 }, D2D1::ColorF::White, 8.f);
if (RGBA)
{
wchar_t ResultApha[64];
int ColorAlphaValue = Color->a * 255.f;
_swprintf(ResultBlue, L"Alpha [%d]", ColorAlphaValue);
Render.RenderString({ CurWnd.Togele.x + 620.f, CurWnd.Togele.y + 172.f }, ResultBlue, false, ConverToRGB(81, 77, 118));
const float Pos_X4 = 675.f;
const float Pos_Y4 = 174.f;
if (IO.LKM == Pressed && InRect({ CurWnd.Togele.x + Pos_X4 + 10.f, CurWnd.Togele.y + Pos_Y4 }, { CurWnd.Size.x - Height - 20.f, 14.f }, IO.MousePos))
{
float Val = ((((IO.MousePos.x - (Pos_X4 + 15.f) - CurWnd.Togele.x) / (CurWnd.Size.x - Height - 36.f)) * (255 - 0)) + 0);
Color->a = ((Val > 250) ? 250 : ((Val < 0) ? 0 : Val)) / 255.f;
InputMgr(Name, true);
}
float CurOffAlpha = (Color->a * 255.f - 0) / (255 - 0);
Render.RoundedRectangle({ CurWnd.Togele.x + Pos_X4 + 10.f, CurWnd.Togele.y + Pos_Y4 }, { CurWnd.Size.x - Height - 20.f, 11.f }, ConverToRGB(223, 3, 80), 4.f);
Render.FillRoundedRectangle({ CurWnd.Togele.x + Pos_X4 + 10.f, CurWnd.Togele.y + Pos_Y4 }, { (CurWnd.Size.x - Height - 20.f) * CurOffAlpha, 11.f }, ConverToRGB(84, 11, 61), 4.f);
Render.FillCircle({ CurWnd.Togele.x + Pos_X4 + 18.f + ((CurWnd.Size.x - Height - 36.f) * CurOffAlpha), CurWnd.Togele.y + Pos_Y4 + 6 }, D2D1::ColorF::White, 8.f);
}
}
CurWnd.Togele.y += 20.f;
}
void TogleAndColorBottton(const wchar_t* Name, bool* Switch, D2D1::ColorF* Color, float Page, bool RGBA = false)
{
bool result;
bool SW = *Switch;
const float Pos_x = 385;
const float Pos_Y = 100.f;
const float Pos_Color_Pik = 250.f;
Render.RenderString({ CurWnd.Togele.x + 35.f, CurWnd.Togele.y + Pos_Y }, (wchar_t*)Name, false, ConverToRGB(81, 77, 118));
if (IO.LKM == Clicked && InRect({ CurWnd.Togele.x + 15.f, CurWnd.Togele.y + Pos_Y }, { 15.f, 15.f }, IO.MousePos) && InputMgr(Name, true)) *Switch = SW = !SW;
Render.RoundedRectangle({ CurWnd.Togele.x + 15.f, CurWnd.Togele.y + Pos_Y }, { 15.f, 15.f }, ConverToRGB(223, 3, 80), 2.f);
if (SW)
Render.FillRoundedRectangle({ CurWnd.Togele.x + 15.f, CurWnd.Togele.y + Pos_Y }, { 15.f, 15.f }, ConverToRGB(84, 11, 61), 2.f);
if (IO.LKM == Clicked && InRect({ CurWnd.Togele.x + Pos_Color_Pik, CurWnd.Togele.y + Pos_Y }, { 35.f, 15.f }, IO.MousePos) && InputMgr(Name, true))
{
if (ColorPage == Page)
ColorPage = 0;
else
ColorPage = Page;
}
Render.FillRoundedRectangle({ CurWnd.Togele.x + Pos_Color_Pik, CurWnd.Togele.y + Pos_Y }, { 35.f, 15.f }, *Color, 4.f);
if (ColorPage == Page)
{
const float Height = 450.f;
Render.FillRoundedRectangle({ CurWnd.Togele.x + 610, CurWnd.Togele.y + Pos_Y }, { (350), RGBA ? 90.f : 70.f }, ConverToRGB(20, 15, 52), 6.f);
//*** Slider Red ***//
wchar_t ResultRed[64];
int ColorRedValue = Color->r * 255.f;
_swprintf(ResultRed, L"Red [%d]", ColorRedValue);
Render.RenderString({ CurWnd.Togele.x + 620.f, CurWnd.Togele.y + 103.f }, ResultRed, false, ConverToRGB(81, 77, 118));
const float Pos_X1 = 675.f;
const float Pos_Y1 = 105.f;
if (IO.LKM == Pressed && InRect({ CurWnd.Togele.x + Pos_X1 + 10.f, CurWnd.Togele.y + Pos_Y1 }, { CurWnd.Size.x - Height - 20.f, 14.f }, IO.MousePos))
{
float Val = ((((IO.MousePos.x - (Pos_X1 + 15.f) - CurWnd.Togele.x) / (CurWnd.Size.x - Height - 36.f)) * (255 - 0)) + 0);
Color->r = ((Val > 250) ? 250 : ((Val < 0) ? 0 : Val)) / 255.f;
InputMgr(Name, true);
}
float CurOffRed = (Color->r * 255.f - 0) / (255 - 0);
Render.RoundedRectangle({ CurWnd.Togele.x + Pos_X1 + 10.f, CurWnd.Togele.y + Pos_Y1 }, { CurWnd.Size.x - Height - 20.f, 11.f }, ConverToRGB(223, 3, 80), 4.f);
Render.FillRoundedRectangle({ CurWnd.Togele.x + Pos_X1 + 10.f, CurWnd.Togele.y + Pos_Y1 }, { (CurWnd.Size.x - Height - 20.f) * CurOffRed, 11.f }, ConverToRGB(84, 11, 61), 4.f);
Render.FillCircle({ CurWnd.Togele.x + Pos_X1 + 18.f + ((CurWnd.Size.x - Height - 36.f) * CurOffRed), CurWnd.Togele.y + Pos_Y1 + 6 }, D2D1::ColorF::White, 8.f);
//*** Slider Gren ***//
wchar_t ResultGreen[64];
int ColorGreenValue = Color->g * 255.f;
_swprintf(ResultGreen, L"Green [%d]", ColorGreenValue);
Render.RenderString({ CurWnd.Togele.x + 620.f, CurWnd.Togele.y + 126.f }, ResultGreen, false, ConverToRGB(81, 77, 118));
const float Pos_X2 = 675.f;
const float Pos_Y2 = 128.f;
if (IO.LKM == Pressed && InRect({ CurWnd.Togele.x + Pos_X2 + 10.f, CurWnd.Togele.y + Pos_Y2 }, { CurWnd.Size.x - Height - 20.f, 14.f }, IO.MousePos))
{
float Val = ((((IO.MousePos.x - (Pos_X2 + 15.f) - CurWnd.Togele.x) / (CurWnd.Size.x - Height - 36.f)) * (255 - 0)) + 0);
Color->g = ((Val > 250) ? 250 : ((Val < 0) ? 0 : Val)) / 255.f;
InputMgr(Name, true);
}
float CurOffGreen = (Color->g * 255.f - 0) / (255 - 0);
Render.RoundedRectangle({ CurWnd.Togele.x + Pos_X2 + 10.f, CurWnd.Togele.y + Pos_Y2 }, { CurWnd.Size.x - Height - 20.f, 11.f }, ConverToRGB(223, 3, 80), 4.f);
Render.FillRoundedRectangle({ CurWnd.Togele.x + Pos_X2 + 10.f, CurWnd.Togele.y + Pos_Y2 }, { (CurWnd.Size.x - Height - 20.f) * CurOffGreen, 11.f }, ConverToRGB(84, 11, 61), 4.f);
Render.FillCircle({ CurWnd.Togele.x + Pos_X2 + 18.f + ((CurWnd.Size.x - Height - 36.f) * CurOffGreen), CurWnd.Togele.y + Pos_Y2 + 6 }, D2D1::ColorF::White, 8.f);
//*** Slider Blue ***//
wchar_t ResultBlue[64];
int ColorBlueValue = Color->b * 255.f;
_swprintf(ResultBlue, L"Blue [%d]", ColorBlueValue);
Render.RenderString({ CurWnd.Togele.x + 620.f, CurWnd.Togele.y + 149.f }, ResultBlue, false, ConverToRGB(81, 77, 118));
const float Pos_X3 = 675.f;
const float Pos_Y3 = 151.f;
if (IO.LKM == Pressed && InRect({ CurWnd.Togele.x + Pos_X3 + 10.f, CurWnd.Togele.y + Pos_Y3 }, { CurWnd.Size.x - Height - 20.f, 14.f }, IO.MousePos))
{
float Val = ((((IO.MousePos.x - (Pos_X3 + 15.f) - CurWnd.Togele.x) / (CurWnd.Size.x - Height - 36.f)) * (255 - 0)) + 0);
Color->b = ((Val > 250) ? 250 : ((Val < 0) ? 0 : Val)) / 255.f;
InputMgr(Name, true);
}
float CurOffBlue = (Color->b * 255.f - 0) / (255 - 0);
Render.RoundedRectangle({ CurWnd.Togele.x + Pos_X3 + 10.f, CurWnd.Togele.y + Pos_Y3 }, { CurWnd.Size.x - Height - 20.f, 11.f }, ConverToRGB(223, 3, 80), 4.f);
Render.FillRoundedRectangle({ CurWnd.Togele.x + Pos_X3 + 10.f, CurWnd.Togele.y + Pos_Y3 }, { (CurWnd.Size.x - Height - 20.f) * CurOffBlue, 11.f }, ConverToRGB(84, 11, 61), 4.f);
Render.FillCircle({ CurWnd.Togele.x + Pos_X3 + 18.f + ((CurWnd.Size.x - Height - 36.f) * CurOffBlue), CurWnd.Togele.y + Pos_Y3 + 6 }, D2D1::ColorF::White, 8.f);
if (RGBA)
{
wchar_t ResultApha[64];
int ColorAlphaValue = Color->a * 255.f;
_swprintf(ResultBlue, L"Alpha [%d]", ColorAlphaValue);
Render.RenderString({ CurWnd.Togele.x + 620.f, CurWnd.Togele.y + 172.f }, ResultBlue, false, ConverToRGB(81, 77, 118));
const float Pos_X4 = 675.f;
const float Pos_Y4 = 174.f;
if (IO.LKM == Pressed && InRect({ CurWnd.Togele.x + Pos_X4 + 10.f, CurWnd.Togele.y + Pos_Y4 }, { CurWnd.Size.x - Height - 20.f, 14.f }, IO.MousePos))
{
float Val = ((((IO.MousePos.x - (Pos_X4 + 15.f) - CurWnd.Togele.x) / (CurWnd.Size.x - Height - 36.f)) * (255 - 0)) + 0);
Color->a = ((Val > 250) ? 250 : ((Val < 0) ? 0 : Val)) / 255.f;
InputMgr(Name, true);
}
float CurOffAlpha = (Color->a * 255.f - 0) / (255 - 0);
Render.RoundedRectangle({ CurWnd.Togele.x + Pos_X4 + 10.f, CurWnd.Togele.y + Pos_Y4 }, { CurWnd.Size.x - Height - 20.f, 11.f }, ConverToRGB(223, 3, 80), 4.f);
Render.FillRoundedRectangle({ CurWnd.Togele.x + Pos_X4 + 10.f, CurWnd.Togele.y + Pos_Y4 }, { (CurWnd.Size.x - Height - 20.f) * CurOffAlpha, 11.f }, ConverToRGB(84, 11, 61), 4.f);
Render.FillCircle({ CurWnd.Togele.x + Pos_X4 + 18.f + ((CurWnd.Size.x - Height - 36.f) * CurOffAlpha), CurWnd.Togele.y + Pos_Y4 + 6 }, D2D1::ColorF::White, 8.f);
}
}
CurWnd.Togele.y += 20.f;
}
void ToggleBotton(const wchar_t* Name, bool* Switch)
{
bool SW = *Switch;
const float Pos_x = 385;
const float Pos_Y = 100.f;
bool result;
Render.RenderString({ CurWnd.Togele.x + 35.f, CurWnd.Togele.y + Pos_Y }, (wchar_t*)Name, false, ConverToRGB(81, 77, 118));
if (IO.LKM == Clicked && InRect({ CurWnd.Togele.x + 15.f, CurWnd.Togele.y + Pos_Y }, { 15.f, 15.f }, IO.MousePos) && InputMgr(Name, true))
{
*Switch = SW = !SW;
}
Render.RoundedRectangle({ CurWnd.Togele.x + 15.f, CurWnd.Togele.y + Pos_Y }, { 15.f, 15.f }, ConverToRGB(223, 3, 80), 2.f);
if (SW)
Render.FillRoundedRectangle({ CurWnd.Togele.x + 15.f, CurWnd.Togele.y + Pos_Y }, { 15.f, 15.f }, ConverToRGB(84, 11, 61), 2.f);
CurWnd.Togele.y += 20.f;
}
void PanelButton(const wchar_t* Name, int tabnum)
{
bool result;
if (IO.LKM == Clicked && InRect({ CurWnd.Pos.x + 100.f, CurWnd.Pos.y }, { 75.f, 25.f }, IO.MousePos) && InputMgr(Name, true))
{
if (page == tabnum)
{
page = 0;
TabPage = 0;
ColorPage = 0;
}
else
{
ColorPage = 0;
TabPage = 0;
page = tabnum;
}
}
if (page == tabnum)
{
Render.FillRoundedRectangle({ CurWnd.Pos.x + 100.f, CurWnd.Pos.y }, { 75.f, 25.f }, ConverToRGB(45, 35, 114), 9);
}
Render.RenderString({ CurWnd.Pos.x + 100.f + 75.f / 2, CurWnd.Pos.y + 12 }, Name, true, D2D1::ColorF::White);
CurWnd.Pos.x += 80.f;
}
void OtherButton(const wchar_t* Name, int Result)
{
const float Pos_X = 395.f;
const float Pos_Y = 55.f;
bool result;
if (IO.LKM == Clicked && InRect({ CurWnd.Pos.x - Pos_X, CurWnd.Pos.y + Pos_Y }, { 100.f, 25.f }, IO.MousePos) && InputMgr(Name, true))
{
{
if (TabPage == Result)
{
TabPage = 0;
ColorPage = 0;
}
else
TabPage = Result;
}
}
Render.FillRoundedRectangle({ CurWnd.Pos.x - Pos_X, CurWnd.Pos.y + Pos_Y }, { 100.f, 30.f }, ConverToRGB(20, 15, 52), 0);
Render.RoundedRectangle({ CurWnd.Pos.x - Pos_X, CurWnd.Pos.y + Pos_Y }, { 100.f, 30.f }, ConverToRGB(84, 11, 61), 4);
Render.RenderString({ CurWnd.Pos.x - Pos_X + 50.f, CurWnd.Pos.y + Pos_Y + 12 }, Name, true, D2D1::ColorF::White);
if (TabPage == Result)
Render.Line({ CurWnd.Pos.x - Pos_X, CurWnd.Pos.y + Pos_Y + 26.f }, { CurWnd.Pos.x - Pos_X + 100, CurWnd.Pos.y + Pos_Y + 26.f }, ConverToRGB(223, 155, 78), 5);
CurWnd.Pos.x += 105.f;
}
void RenderMenu(Vector2& Pos, const Vector2& Size)
{
//base menu
ProcessInput();
if (!CurWnd.WndPos.Zero()) Pos = CurWnd.WndPos;
const int MenuHeight = 600;
const wchar_t* cheat_name = L"Sense.vip";
Render.FillRoundedRectangle(Pos, Vector2( MenuHeight, 50 ), ConverToRGB(20, 15, 52), 0);
{
Render.FillRectangle(Pos, Vector2( MenuHeight, 6 ), ConverToRGB(223, 155, 78));
Render.RenderString(Vector2( Pos.x + 10, Pos.y + 15 ), cheat_name, false, D2D1::ColorF::White, false, true);
Render.Line(Vector2( Pos.x + 90, Pos.y + 15 ), Vector2( Pos.x + 90, Pos.y + 40 ), ConverToRGB(40, 40, 64), 2);
}
if (page != NULL)
{
Render.FillRoundedRectangle(Vector2( Pos.x, Pos.y + 65 ), Vector2( MenuHeight, 500 ), ConverToRGB(20, 15, 52), 0);
Render.FillRoundedRectangle(Vector2( Pos.x, Pos.y + 105 ), Vector2( MenuHeight, 460 ), ConverToRGB(20, 15, 52), 0);
}
CurWnd.WndPos = Vector2( Pos.x, Pos.y ); CurWnd.Size = Size;
CurWnd.Pos = Vector2( Pos.x, Pos.y + 15.f );
CurWnd.Togele = Vector2( Pos.x, Pos.y + 15.f );
}
void EndRenderMenu()
{
//drag window
ProcessInput(true);
if (InputMgr(L"##Drag") || (IO.LKM == Pressed && InRect(CurWnd.WndPos, CurWnd.Size, IO.MousePos) && InputMgr(L"##Drag", true)))
CurWnd.WndPos = CurWnd.WndPos + IO.MouseDelta;
}
void Begin(Vector2& Pos, const Vector2& Size, const D2D1::ColorF& Clr)
{
//base menu
ProcessInput();
if (!CurWnd.WndPos.Zero()) Pos = CurWnd.WndPos;
Render.FillRoundedRectangle(Pos, Size, Clr, 8.f);
CurWnd.WndPos = Vector2( Pos.x, Pos.y ); CurWnd.Size = Size;
CurWnd.Pos = Vector2( Pos.x, Pos.y + 25.f );
}
}
namespace Render {
RenderClass Object;
}