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Dissecting an Event | ||
=================== | ||
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The way CCI works, is it receives Stream Events, breaks it down, and passes it along to you in a way you can understand, to be passed into events. An important attribute of this, are what we call variables. | ||
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## Variables | ||
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Variables are, as the name implies, variables. They are essentially a key -> value mapping and are referenced using the `$` symbol. | ||
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For example: | ||
A chat message comes in: | ||
``` | ||
Toto: I bless the rains down in Africa. | ||
``` | ||
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The stream event comes in and gets processed, `Toto` is put in the `user` variable, and `I bless the rains down in Africa.` is put in the `message` variable. | ||
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So you get something like this: | ||
``` | ||
user => Toto | ||
message => I bless the rains down in Africa. | ||
``` | ||
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This is where variables become important. The variable `user` and `message` never changes. But the person sending a chat message might be a different person, with a different message. | ||
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To address this issue, you always reference the name of the variable, with the `$` symbol. Keep this in mind. Also note that variable names are case-sensitive. | ||
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### Global Variables | ||
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Global variables function on the same concept, but they are always available. Normally, when a stream event happens, information gets put into variables, and once processed, are discarded. | ||
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Global variables allows information to persist so you can reference them in different Events. | ||
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These are some global variables that are created when the mod is started: | ||
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| Variable Name | Description | | ||
|---------------|-----------------------------------------------------------------------------------| | ||
| streamer | The name you put in during the First Launch Wizard. Your Minecraft name otherwise | | ||
| playerName | Your Minecraft name | | ||
| mcVersion | The version of Minecraft you are running | | ||
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There may be more Global variables inserted later on as you use CCI. | ||
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The Event Viewer | ||
================ | ||
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By default, CCI generates a set of default configs for you. However, not everyone wants a toast to pop up when a chat message comes in, or a in-game chat message when someone resubs. This is where we introduce the Event Viewer. | ||
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Now, open up your Event Viewer. That's the `Events` button on the top left in the CCI Editor in case you've forgotten. | ||
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Our example here will already have an example event (A chat message), so yours will likely look a little simpler and cleaner. | ||
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The Events Viewer: | ||
![](./images/events/eventviewer.png){: class="img_center"} | ||
| No. | Name | Description | Additional Info | | ||
|-----|-----------------------------|--------------------------------------------------------------|----------------------------------------------------------------------------| | ||
| 1 | Event Index | The cached event index | | | ||
| 2 | Hide Variable Values Toggle | Toggles whether to hide the variable values or not | Hold Shift when opening the Event Viewer to enable this by default | | ||
| 3 | List of sockets | The list of sockets you have available | Clicking between these will change which events you're looking at, for your selected socket | | ||
| 4 | Global Variables | This lets you look at the Global Variables available | | | ||
| 5 | Notes | This lets you look at the Notes that have been loaded | | | ||
| 6 | Variables List | List of variables associated with this event | Left side are variable names. Right are their values. Ctrl+C copies the name, Ctrl+Shift+C copies the value, to your clipboard | | ||
| 7 | Left Event Index | Shifts the index to see a more recent event | <-- | | ||
| 8 | Replay Event Button | Replays the event so CCI will act on it again | | | ||
| 9 | Right Event Index | Shifts the index to see an older event | --> | | ||
| 10 | Dump Events | Dumps all cached events' variables into a dump.json file | Use this for debugging purposes. If you're testing, consider using a `LogArgsCondition` | | ||
| 11 | Clear Queues Button | Clears all the events in the queue, if you have one set up | | | ||
| 12 | OK | OK | OK | | ||
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This event viewer will be helpful in building a custom Event. In the variables list (that's #6), you can see the list of variables and their values **after** the event had already been processed, meaning there may have been variable manipulation, including changes, deletion, or addition. Be mindful of this. | ||
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Variables starting with `cci-type` are for your reference, and are usually filtered and handled by CCI elsewhere. | ||
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Now that we are familiar with variables and their uses, go back to the main editor screen. |
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