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__incomplete__ VRM IMPORTER for Blender2.80
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Latest commit baefe7c Apr 22, 2019
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importer Update Apr 22, 2019
misc Update Apr 22, 2019
resources Update material_node_groups.blend Apr 14, 2019
.gitignore Update .gitignore Feb 17, 2019
LICENSE Update Feb 18, 2019 disable MToon_rim Apr 21, 2019 Update Apr 22, 2019 initial commit Jan 7, 2019


  • mesh import : done
  • material import : wip forever
  • export : spec0.0 export may be possible.


  • VRM import
  • VRM 向けシェーダーノードグループ追加(※モックアップ程度の出来)(GLTF,MToon_unversioned,TransparentZwrite)
  • VRM 向けhumanoid Armature 追加(これを使わないとexport出来ません)(絶対に出来ないとは言ってないけど圧倒的に楽)
  • VRM0.0(のような何かの) export 完全ではないので、出力後にuniVRMを通してください。(他形式でuniVRMに渡すより物理やマテリアル、blendshape_groupの情報が多く残るのでマシ程度にお考え下さい


  • VRM import
  • Add VRM like shader as Node Group (Please use these node group and direct link it to TEX_IMAGE,RGBA,VALUE and Material output Nodes for export)
  • Add humanoid armature for VRM(Tpose, reqwired bone, and append custom properties to need export VRM (reference to VRM extensions textblock ,and bone tagging))
  • VRM0.0 export (not complete function ,but easy to bridge uniVRM. )
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