Implementation of jkPatch RPC with NetCheat
Switch branches/tags
Clone or download
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
PS4NC Fixed a bug with refresh button Apr 27, 2018
.gitignore Attach form remake and refactoring Apr 27, 2018
PS4NC.sln Attach form remake and refactoring Apr 27, 2018
PS4NC.v12.suo Attach form remake and refactoring Apr 27, 2018
README.md Attach form remake and refactoring Apr 27, 2018

README.md

NetCheat-PS4RPC

Implementation of jkPatch RPC with NetCheat

Installing

Download the latest release file, extract it and drop the dll into your APIs folder

How to Use

  • Fire up your game
  • After starting the game load the exploit Original through your browser and leave the browser open
  • Open NetCheat 64bit and change the API to PS4 RPC (check the notes below if you get an error)
  • Click Connect, a pop-up will appear choose your FW version & change IP to your PS4 IP address then click Inject Payload
  • If the payload get injected successfully click Connect
  • Click attach and and choose a memory region to work with

Notes & Hints

  • If you have PS4API-NC.dll in your APIs folder you have to move it somewhere else it has a conflict for unknown reason
  • After selecting a memory region the range addresses will be inserted in Start/Stop fields without any interaction on your end (the ranges are not real it's just an alias because netcheat is clunky when working with 64bit addresses so I had to make them shorter)
  • When you select a memory region the start address will always be the same 0x0, this is useful if you want to modify the ELF region without worrying about ASLR (the ELF region is usually the first one named executable)
  • If you want to choose another region just click on the play button (Continue button) This also applies to changing games, you don't have to disconnect and connect again just click the same button after starting your game