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support mapper x/y coordinates #20
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/prs-screenshot-01.jpg -- 304.35kb -> 260.38kb (14.45%) Signed-off-by: ImgBotApp <ImgBotHelp@gmail.com>
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feat(stats): ✨ add food guage
*Total -- 1,412.51kb -> 1,234.26kb (12.62%) /prs-screenshot-01.jpg -- 374.38kb -> 310.53kb (17.05%) /prs-screenshot-02.jpg -- 1,038.13kb -> 923.73kb (11.02%) Signed-off-by: ImgBotApp <ImgBotHelp@gmail.com>
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feat(install): 📦 remove generic mapper if installed
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perfect! thanks
@@ -36,6 +36,8 @@ local terrain_types = { | |||
["Farmland"] = {id = 29, r = 255, g = 255, b = 0}, | |||
["Deep Water"] = {id = 30, r = 0, g = 0, b = 128}, | |||
["Gate"] = {id = 31, r = 255, g = 255, b = 0}, | |||
["Nexus"] = {id = 32, r = 128, g = 128, b = 128}, | |||
["Wall"] = {id = 33, r = 64, g = 64, b = 64}, | |||
} |
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New terrain types for Nexus and Wall
setRoomCoordinates(id,rcoords[1],rcoords[2],rcoords[3]) | ||
end | ||
end | ||
setGridMode(areaID, true) |
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turn on gridmode as default for all areas
end | ||
setRoomCoordinates(id,rcoords[1],rcoords[2],rcoords[3]) | ||
end | ||
end |
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remove map stretching conflict -- also unneeded in grid format of PR -- with new lookahead mini-mapping thingy... not sure what to call it
@all-contributors please add @dinchack for code and ideas |
Could not find the user |
@all-contributors please add @dinchak for code and ideas |
I've put up a pull request to add @dinchak! 🎉 |
mainly adds support for x/y coordinates in the mapper, allowing for 3-radius minimap functionality
fixed a few errors with combo/rage