Releases: iPortalTeam/ImmersivePortalsMod
v2.5.0-mc1.19.3
Fix mirror creation issues. Fix altarnate dimension worldgen crash with Lithium. Make max regular portal length configurable. Improve mod info checking.
v2.4.9-mc1.19.3
Increase max nether portal length to 64. Allow mirror to be in non-square shape. Add command turn_into_fake_enterable_mirror
create_diagnoal_portal
. Add Nvidia videocard warning. Maybe fix crash with rlsl.
v2.4.8-mc1.19.3
Collision system refactor. Now supports stepping of different directions. Animation system improvements. (new command /portal animation view/remove_at/remove_last
/portal animation build jump_to_phase
. /portal animation build append_phase
can specify timing function.) Fix cannot trigger subspace bubble. Fix rendering merge doesn't work with rotated portals.
v2.4.5-mc1.19.3
This version changed the portal linking rule, some asymmetric portal setup may be abnormal after bind-cluster update.
Change sodium compat version to 0.4.8 and iris to 1.5.1.
Compatible with Gravity API: https://github.com/qouteall/Gravity-Api/releases
v2.4.4-mc1.19.3
Change the portal linking rule: the flipped portal and reverse portal not has the opposite axisW to the original portal (instead of axisH). This may change existing operations related with assymetric portals. Fix euler command cannot accept decimal width/height. Fix euler command doesn't change all nbt tags.
v2.4.3-mc1.19.3
Some minor changes. Add experimental /portal euler
commands. Compatible with sodium 0.4.7 and Iris 1.5.0.
v2.4.2-mc1.19.3
Did some rendering changes to possibly improve mod compatibility. Other minor changes.
Currently incompatible with Gravity API.
v2.4.1-mc1.19.3
Upgrade to 1.19.3. Fix Iris compatibility.
v2.4.0-mc1.19.3
Upgrade to 1.19.3.
v1.4.11-1.18
Some changes about player position synchronization.