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Releases: iPortalTeam/ImmersivePortalsMod

v2.2.1-1.19.2

13 Aug 02:32
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v2.2.1-1.19.2 Pre-release
Pre-release

Maybe fix deadloop with Pehkui.

v2.2.0-1.19.2

06 Aug 13:57
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Upgrade to 1.19.2. Enable making portal invisible. Add command /portal create_cube_surface_unwrapping

v2.1.1-1.19.1

30 Jul 03:17
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v2.1.1-1.19.1 Pre-release
Pre-release

Upgrade to 1.19.1. Allow setting default dimension stack.

v2.0.5-1.19

16 Jul 08:26
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Some bugfixes

v1.4.9-1.18

13 Jul 13:33
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Improve the cross-portal collision system. Fix #1131 . Change the phrasing of changing gravity in dimension stack.

v2.0.4-1.19

29 Jun 06:58
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v2.0.4-1.19 Pre-release
Pre-release

Update compat with gravity api (only gravity api 0.7.12 works). Fix some entity teleportation issue. Fix compat issue with sodium. Fix config GUI. New packet redirection system.

v1.4.8-1.18

25 Jun 10:18
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Fix placing a block cross portal create ghost block. Fix item loss on dimension stack border. New packet redirection system that make dedicated server's packet serialization on networking thread as normal. Fix a possible crash when loading a portal to a nonexistent dimension.

v1.4.7-1.18

22 Jun 10:38
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Changes since 1.4.5: Add a config to disable cross portal sound. Fix sometimes entity not rendered in portal. Fix cross portal breaking spawn protection. Fix regular entity may fail to teleport through global portal. Drop leash when the player change dimension. Maybe fix display memory not enough right after entering game. Fix entities not rendered in portal with Sodium.

v2.0.2-1.19

20 Jun 09:19
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v2.0.2-1.19 Pre-release
Pre-release

Fix issues related to dimension stack. Fix cross portal block mainpulation does not respect spawn protection. Add config of disabling cross portal sound. Fix regular entity fall through floor after teleportation.

v1.4.5-1.18

12 Jun 13:16
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Fix remote entity tracker not removing player when the player disconnects. Fix regular entity fall through floor after going through portal.