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3DMark2001 Environment Bump Mapping test missrender #97

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dungeon007 opened this issue Mar 2, 2021 · 2 comments
Closed

3DMark2001 Environment Bump Mapping test missrender #97

dungeon007 opened this issue Mar 2, 2021 · 2 comments

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@dungeon007
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Only one test left to go 馃ぃ
3DMark2001
https://benchmarks.ul.com/legacy-benchmarks
d3d8to9
https://github.com/crosire/d3d8to9/releases
Not sure which version to try, maybe 1.9.2, i have various mine own builds, but anyway... 馃ぃ

Just try Enviroment Bump Mapping test to see some kind of reflection bug beside that creature, happens with wine only, works fine with wined3d/dxvk.
3DMark in WINEs virtual desktop maybe, 1024x768 default... talking of default, not sure it will work with by changing resolution to whatever 馃ぃ

BTW, thanks for fixing launching Advanced Pixel Shader test with "st/nine: Fix uninitialized variable in BEM()" probably unintentional, but thanks anyway - renders fine with nine, as with gl wine, borked with dxvk, but who cares...

@dungeon007
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Forgot to add trace here, so just for completeness 馃ぃ

https://www.dropbox.com/s/8syf85gti4asjl2/3DMark2001SE-EBM.trace.xz?dl=0

@dungeon007
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This looks correct to me now, with fixes from #105

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