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IGI 2 - INVALIDCALL #99
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Trace: |
Stipid GH 🤣 |
It was high compressed zip but xz 🤣 , anyway here is the trace: Actually trace runs on NINE, unlike the game itself... but at least someone could see what kind of invalid call is about. |
Game seems to try to set the clipping status. |
Fixes: iXit/wine-nine-standalone#99 Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Fixes: iXit/wine-nine-standalone#99 Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Fixes: iXit/wine-nine-standalone#99 Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Not sure why any app would use this in production, it seems like a debugging feature. Still some do make the calls. Fixes: iXit/wine-nine-standalone#99 Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Via d3d8to9, winde3d or dxvk launches a game, while nine not.
Just pops up message on start:
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