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IGI 2 - INVALIDCALL #99

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dungeon007 opened this issue Mar 10, 2021 · 5 comments
Closed

IGI 2 - INVALIDCALL #99

dungeon007 opened this issue Mar 10, 2021 · 5 comments

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@dungeon007
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Via d3d8to9, winde3d or dxvk launches a game, while nine not.
Just pops up message on start:

@dungeon007
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igi2.png

@dungeon007
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Trace:

@dungeon007
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Stipid GH 🤣

@dungeon007
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It was high compressed zip but xz 🤣 , anyway here is the trace:
https://www.dropbox.com/s/suuotg0z5dqxfg7/igi2.trace.xz?dl=0

Actually trace runs on NINE, unlike the game itself... but at least someone could see what kind of invalid call is about.

@axeldavy
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Game seems to try to set the clipping status.
It is supposed to be invalid when vertex software rendering is not used. But as here is uses mixed vertex rendering, I guess the call should pass.
The game doesn't seem to use the feature though (it doesn't read the updated clipping status), so I guess we could just like dxvk and wined3d returns D3D_OK and not care about the feature.

axeldavy added a commit to iXit/Mesa-3D that referenced this issue Mar 12, 2021
Fixes: iXit/wine-nine-standalone#99

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
axeldavy added a commit to iXit/Mesa-3D that referenced this issue Mar 17, 2021
Fixes: iXit/wine-nine-standalone#99

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
axeldavy added a commit to iXit/Mesa-3D that referenced this issue Apr 10, 2021
Fixes: iXit/wine-nine-standalone#99

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
axeldavy added a commit to iXit/Mesa-3D that referenced this issue Apr 11, 2021
Not sure why any app would use this in production,
it seems like a debugging feature. Still some do make
the calls.

Fixes: iXit/wine-nine-standalone#99

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
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