3D topology blending tool
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DynamicVoxel
GlSplatRendererLib
NURBS
Reconstruction
ScorerLib
TopoBlenderLib
Voxeler
data/CB1_CB2
demo
dynamic_voxel
external
geometry_morph
hrbf_resampler
nurbs_plugin
resample
segment
topo-blend
visiblity_resampler
voxel_resampler
CustomDrawObjects.h
README.md
empty.obj
topo-blend.pro

README.md

topo-blend

Takes two 3D shapes of different topology then produces many reasonable and continuous in-betweens.

Requires the Starlab framework wich only depends on Qt 4.x.

Technical paper, data, and project page here