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Releases: ianpatt/f4se

v0.6.23

21 Jun 01:44
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  • workaround for bug in High FPS Physics Fix

v0.6.22

17 Jun 05:30
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  • fix ConstructibleComponent.object type
  • add a basic diagnosis for the dreaded error code 126
  • new interface for plugins to allocate from F4SE's branch-accessable pools
  • new interface for plugins to query other plugins PluginInfo struct
  • add new command line option "waitfordebugger" to explicitly wait for a debugger to attach regardless of build config
  • add Actor.IsProtected
  • fix Perk.IsPlayable, Perk.IsHidden
  • fix setting process priority in f4se_loader
  • fix resolving handles referring to ESL plugins

edit: if you use HighFPSPhysicsFix, please wait for an update to the plugin or the next release of F4SE. there is a bug in the plugin that we can work around in the plugin loader, but will crash in v0.6.22