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keyboard.c
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keyboard.c
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#include <memory.h>
#include <kernel.h>
#define KBDINT 1
#define GETCHAR 1
#define KEYPRESS 2
#define GETKEY 3
#define LSHIFT 42
#define RSHIFT 54
#define ALT 56
#define CTRL 29
#define CAPSLOCK 58
#define F1 59
#define F2 60
#define F3 61
#define F4 62
#define F5 63
#define F6 64
#define F7 65
#define F8 66
#define SHIFTED 1
#define LOCKED 2
#define CTRLED 4
#define ALTED 8
extern void switchConsole(unsigned char console);
extern struct MessagePort *KbdPort;
long kbBufStart;
long kbBufCurrent;
unsigned char kbBufCount;
unsigned char kbBuffer[128];
unsigned char currentBuffer;
struct Console consoles[8];
//==============================
// The unshifted keyboard table.
//==============================
unsigned char KbdTableU[] =
{ 0, 0 /*esc */, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=',
8 /*backspace */, 0 /*tab */, 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', 13, 0 /*ctrl */, 'a', 's', 'd', 'f', 'g', 'h', 'j',
'k', 'l', ';', '\'', '`', 0 /*lshift */, '#', 'z', 'x', 'c', 'v', 'b',
'n', 'm', ',', '.', '/', 0 /*rshift */, 0 /*sysreq */, 0 /*alt */, ' ',
0 /*capslock */, 0 /*F1 */, 0 /*F2 */, 0 /*F3 */, 0 /*F4 */, 0 /*F5 */,
0 /*F6 */, 0 /*F7 */, 0 /*F8 */, 0 /*F9 */, 0 /*F10 */, 0 /*numlock */,
0 /*scrolllock */, 0 /*home */, 21 /*uarrow */, 129 /*pup */,
0 /*numminus */, 12 /*larrow */, 0 /*num5 */, 18 /*rarrow */,
0 /*numplus */, 0 /*end */, 4 /*darrow */, 128 /*pdown */, 0 /*ins */,
127 /*del */, 0, 0, '\\', 0 /*F11 */, 0 /*F12 */
};
//==============================
// The shifted keyboard table.
//==============================
unsigned char KbdTableS[] =
{ 0, 0 /*esc */, '!', '"', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+',
8 /*backspace */, 0 /*tab */, 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I',
'O', 'P', '{', '}', 13, 0 /*ctrl */, 'A', 'S', 'D', 'F', 'G', 'H', 'J',
'K', 'L', ':', '@', '`', 0 /*lshift */, '#', 'Z', 'X', 'C', 'V', 'B',
'N', 'M', '<', '>', '?', 0 /*rshift */, 0 /*sysreq */, 0 /*alt */, ' ',
0 /*capslock */, 0 /*F1 */, 0 /*F2 */, 0 /*F3 */, 0 /*F4 */, 0 /*F5 */,
0 /*F6 */, 0 /*F7 */, 0 /*F8 */, 0 /*F9 */, 0 /*F10 */, 0 /*numlock */,
0 /*scrolllock */, 0 /*home */, 0 /*uarrow */, 129 /*pup */,
'-' /*numminus */, 0 /*larrow */, '5' /*num5 */, 0 /*rarrow */,
'+' /*numplus */, 0 /*end */, 0 /*darrow */, 128 /*pdown */, 0 /*ins */,
127 /*del */, 0, 0, '|', 0 /*F11 */, 0 /*F12 */
};
//==============================
// The Ctrl keyboard table.
//==============================
unsigned char KbdTableC[] =
{ 0, 0 /*esc */, '!', '"', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+',
8 /*backspace */, 0 /*tab */, 17, 23, 5, 18, 20, 25, 21, 9, 15, 16, '{',
'}', 13, 0 /*ctrl */, 1, 19, 4, 6, 7, 8, 10, 11, 12, ':', '@', '`',
0 /*lshift */, '#', 26, 24, 3, 22, 2, 14, 13, '<', '>', '?',
0 /*rshift */, 0 /*sysreq */, 0 /*alt */, ' ', 0 /*capslock */,
0 /*F1 */, 0 /*F2 */, 0 /*F3 */, 0 /*F4 */, 0 /*F5 */, 0 /*F6 */,
0 /*F7 */, 0 /*F8 */, 0 /*F9 */, 0 /*F10 */, 0 /*numlock */,
0 /*scrolllock */, 0 /*home */, 0 /*uarrow */, 129 /*pup */,
'-' /*numminus */, 0 /*larrow */, '5' /*num5 */, 0 /*rarrow */,
'+' /*numplus */, 0 /*end */, 0 /*darrow */, 128 /*pdown */, 0 /*ins */,
127 /*del */, 0, 0, '|', 0 /*F11 */, 0 /*F12 */
};
//==========================================================
// Send a KEYPRESSED message to kbTaskCode
//==========================================================
void keyPressed()
{
// Send a message to the keyboard task saying that a key has been pressed.
struct Message *kbdMsg = (struct Message *) ALLOCMSG;
kbdMsg->nextMessage = 0;
kbdMsg->byte = KEYPRESS;
SendMessage(KbdPort, kbdMsg);
DeallocMem(kbdMsg);
}
void ProcessMsgQueue(struct Console *console)
{
char temp;
struct Message *tempMsg;
// Check if there is a request on the current console's message queue.
// Since the keypress came from the current console that is the one we look at.
while (console->kbBufCount && console->MsgQueue)
{
// Take the first character from the buffer
temp = console->kbBuffer[console->kbBufStart];
console->kbBufCount--;
console->kbBufStart++;
tempMsg = console->MsgQueue;
console->MsgQueue = tempMsg->nextMessage;
// If it's a GETCHAR message, send the character back to the calling program
// There should be no other requests, so anything else is discarded
if (tempMsg->byte == GETCHAR)
{
struct MessagePort *tempPort = tempMsg->tempPort;
tempMsg->nextMessage = 0;
tempMsg->quad1 = 0L;
tempMsg->byte = (unsigned char)temp;
SendMessage(tempPort, tempMsg);
}
DeallocMem(tempMsg);
}
}
//=====================================================
// This is the task that listens for keyboard requests.
//=====================================================
void kbTaskCode()
{
unsigned char temp = 0;
unsigned char modifier = 0;
struct Message *KbdMsg;
struct Console *currentCons;
struct Message *tempMsg;
int i;
kprintf(1, 0, "Starting Keyboard Task");
KbdPort = AllocMessagePort();
for (i = 0; i < 4; i++)
{
consoles[i].kbBuffer = AllocUMem(128);
consoles[i].kbBufStart = consoles[i].kbBufCurrent =
consoles[i].kbBufCount = 0;
consoles[i].MsgQueue = 0;
}
kbBufStart = 0;
kbBufCurrent = 0;
kbBufCount = 0;
currentBuffer = 0;
// enable keyboard + timer interrupt
asm("mov $0b11111000, %al");
asm("out %al, $0x21");
KbdPort->waitingProc = (struct Task *) -1L;
KbdPort->msgQueue = 0;
while (1)
{
KbdMsg = (struct Message *) ALLOCMSG;
ReceiveMessage(KbdPort, KbdMsg);
switch (KbdMsg->byte)
{
case GETCHAR:
// We are interested in the console that requested a character.
// It may not be the current one.
currentCons = &consoles[KbdMsg->quad1];
tempMsg = currentCons->MsgQueue;
if (!tempMsg)
currentCons->MsgQueue = KbdMsg;
else
{
while (tempMsg->nextMessage)
tempMsg = tempMsg->nextMessage;
tempMsg->nextMessage = KbdMsg;
}
break;
case KEYPRESS:
// We are interested in the console that sent the character.
// It will always be the current console.
currentCons = &(consoles[currentBuffer]);
// Keep going as long as there are unprocessed characters.
// I don't think there should ever be more than one, but it does no harm.
while (kbBufCount)
{
temp = kbBuffer[kbBufStart];
kbBufCount--;
kbBufStart++;
if ((kbBufStart) == 128)
(kbBufStart) = 0;
if (temp < 0x80)
{
// This is the case when the key is depressed
switch (temp)
{
case LSHIFT:
case RSHIFT:
modifier |= SHIFTED;
break;
case CAPSLOCK:
if (modifier & LOCKED)
modifier &= ~LOCKED;
else
modifier |= LOCKED;
break;
case CTRL:
modifier |= CTRLED;
break;
case F1:
switchConsole(0);
break;
case F2:
switchConsole(1);
break;
case F3:
switchConsole(2);
break;
case F4:
switchConsole(3);
break;
default:
// Translate the keycode to a character
if (modifier & CTRLED)
temp = KbdTableC[temp];
else if (modifier & SHIFTED)
temp = KbdTableS[temp];
else
temp = KbdTableU[temp];
if (modifier & LOCKED)
{
if ((temp >= 'A') && (temp <= 'Z'))
temp += 0x20;
else if ((temp >= 'a') && (temp <= 'z'))
temp -= 0x20;
}
currentCons->kbBuffer[currentCons->kbBufCurrent] = (char) temp;
currentCons->kbBufCount++;
currentCons->kbBufCurrent++;
break;
}
}
else
{
// This is the case when the key is released. This only affects the
// modifier keys (but not CapsLock)
switch (temp & 0x7F)
{
case LSHIFT:
case RSHIFT:
modifier &= ~SHIFTED;
break;
case CTRL:
modifier &= ~CTRLED;
break;
default:
break;
}
}
}
// Process the console's message queue in case there are any messages waiting for this character
ProcessMsgQueue(currentCons);
DeallocMem(KbdMsg);
break;
default:
// This shouldn't happen! Just throw away the message.
DeallocMem(KbdMsg);
break;
}
}
}