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Merge pull request #2 from ianw3214/dev
Texture Manager fix for OpenGL Texture memory issues
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,23 @@ | ||
#include "textureManager.hpp" | ||
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#include "opengl/texture.hpp" | ||
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TextureManager::TextureManager() { | ||
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} | ||
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TextureManager::~TextureManager() { | ||
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} | ||
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Texture * TextureManager::getTexture(const std::string & fileName) { | ||
if (m_textures.find(fileName) == m_textures.end()) { | ||
m_textures[fileName] = new Texture(fileName); | ||
} | ||
return m_textures[fileName]; | ||
} | ||
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void TextureManager::deleteTexture(const std::string & fileName) { | ||
delete m_textures[fileName]; | ||
m_textures.erase(fileName); | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,19 @@ | ||
#pragma once | ||
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#include <string> | ||
#include <unordered_map> | ||
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class Texture; | ||
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class TextureManager { | ||
public: | ||
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TextureManager(); | ||
~TextureManager(); | ||
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Texture* getTexture(const std::string& fileName); | ||
void deleteTexture(const std::string& fileName); | ||
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private: | ||
std::unordered_map<std::string, Texture*> m_textures; | ||
}; |
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