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first.cljs
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first.cljs
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(ns game.levels.first
(:require [game.lib.core :refer [load-scene clear! >< all-e]]
[game.lib.physics :as phys]
[game.flow :as flow]
[game.renderers :refer [draw-image render-score render-hint
render-chromaton render-ground render-goal
render-chroma-ground load-clear render-mine
]]
[game.util :refer [adjust-center brush offset]]
[game.systems.sync :as sync]
[game.systems.chroma :as chr]
[game.lib.assets :as assets]
[game.entities.background :as bg])
(:require-macros [game.lib.macros :refer [dyn letc ? !]])
(:use [game.comps :only [renderable position dimensions player-actions
jump camera player chroma chroma-activated spawn
health trippable deadly blocked bouncy chromaton
solid points static-renderable animated backing-layer
terrain-layer object-layer overlay-layer keyboard
opponent synced facing pos-offset single-use hint
respawn func-activate]]))
(defn render-ground [ent]
(letc ent [pos :position
dim :dimensions]
(.fillStyle brush "#666")
(.rect brush (>< (adjust-center pos dim) dim))))
(defn level []
;(load-clear
(concat
[:background [(renderable (dyn bg/render-normal))
(backing-layer)
(position 250 250 0)
(dimensions 2000 1500)]
:camera [(position 0 0)
(dimensions 500 500)
(camera)]
:player [(renderable (dyn draw-image))
(position 20 300 0)
(dimensions 57 70)
(keyboard)
(chroma chr/color)
(animated :standing-right)
(facing)
(synced)
(blocked)
(player)
(points)
(spawn 20 300)
(health)
(player-actions)
(jump)
(phys/simulate {:fixedRotation true
:allowSleep false}
[(phys/box-fixture {:w 25 :h 70 :restitution 0})
(phys/box-fixture {:w 5 :h 67 :x -12 :y 0 :density 0 :data :left-side :sensor true})
(phys/box-fixture {:w 5 :h 67 :x 12 :y 0 :density 0 :data :right-side :sensor true})
(phys/box-fixture {:w 15 :h 10 :x 0 :y 35 :density 0 :data :foot :sensor true})])]
:respawn [(trippable)
(respawn 600 330)
(position 600 300)
(phys/simulate {:static true}
[(phys/box-fixture {:w 200 :h 200 :sensor true})])]
:platform [(renderable (dyn render-ground))
(position 10 400 0)
(solid)
(terrain-layer)
(dimensions 400 10)
(phys/simulate {:static true}
[(phys/box-fixture {:w 400 :h 10})])]
:platform [(renderable (dyn render-chroma-ground))
(position 300 200 0)
(solid)
(terrain-layer)
(dimensions 10 100)
(chroma-activated chr/color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 10 :h 100})])]
:platform [(renderable (dyn render-ground))
(position 500 400 0)
(solid)
(terrain-layer)
(dimensions 300 10)
(phys/simulate {:static true}
[(phys/box-fixture {:w 300 :h 10})])]
:platform [(renderable (dyn render-chroma-ground))
(position 700 300 0)
(solid)
(terrain-layer)
(dimensions 100 10)
(chroma-activated chr/color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 100 :h 10})])]
:bounce [(renderable (dyn render-chroma-ground))
(trippable)
(terrain-layer)
(bouncy)
(position 700 290 0)
(dimensions 40 2)
(chroma-activated chr/color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 40 :h 2 :sensor true})])]
:platform [(renderable (dyn render-ground))
(position 1200 200 0)
(solid)
(terrain-layer)
(dimensions 400 10)
(phys/simulate {:static true}
[(phys/box-fixture {:w 400 :h 10})])]
:platform [(renderable (dyn render-chroma-ground))
(position 1500 400 0)
(solid)
(terrain-layer)
(dimensions 200 10)
(chroma-activated chr/color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 200 :h 10})])]
:platform [(renderable (dyn render-chroma-ground))
(position 1800 300 0)
(solid)
(terrain-layer)
(dimensions 100 10)
(chroma-activated chr/color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 100 :h 10})])]
:platform [(renderable (dyn render-ground))
(position 2100 200 0)
(solid)
(terrain-layer)
(dimensions 150 10)
(phys/simulate {:static true}
[(phys/box-fixture {:w 150 :h 10})])]
:mine [(renderable (dyn render-mine))
(trippable)
(object-layer)
(single-use)
(deadly)
(position 2100 187 0)
(dimensions 30 15)
(chroma-activated chr/color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 30 :h 15})])
]
:platform [(renderable (dyn render-ground))
(position 2550 300 0)
(solid)
(terrain-layer)
(dimensions 400 10)
(phys/simulate {:static true}
[(phys/box-fixture {:w 400 :h 10})])]
:respawn [(trippable)
(respawn 2550 230)
(position 2550 250)
(phys/simulate {:static true}
[(phys/box-fixture {:w 200 :h 200 :sensor true})])]
:bounce [(renderable (dyn render-ground))
(trippable)
(terrain-layer)
(bouncy)
(position 2710 290 0)
(dimensions 80 2)
(phys/simulate {:static true}
[(phys/box-fixture {:w 80 :h 2 :sensor true})])]
:platform [(renderable (dyn render-ground))
(position 2950 200 0)
(solid)
(terrain-layer)
(dimensions 100 10)
(phys/simulate {:static true}
[(phys/box-fixture {:w 100 :h 10})])]
:platform [(renderable (dyn render-chroma-ground))
(position 3100 -25 0)
(solid)
(terrain-layer)
(dimensions 10 500)
(chroma-activated chr/opponent-color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 10 :h 500})])]
:platform [(renderable (dyn render-ground))
(position 3100 350 0)
(solid)
(terrain-layer)
(dimensions 200 10)
(phys/simulate {:static true}
[(phys/box-fixture {:w 200 :h 10})])]
:platform [(renderable (dyn render-ground))
(position 3600 250 0)
(solid)
(terrain-layer)
(dimensions 500 10)
(phys/simulate {:static true}
[(phys/box-fixture {:w 500 :h 10})])]
:mine [(renderable (dyn render-mine))
(trippable)
(object-layer)
(single-use)
(deadly)
(position 3500 237 0)
(dimensions 30 15)
(chroma-activated chr/opponent-color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 30 :h 15})])
]
:mine [(renderable (dyn render-mine))
(trippable)
(object-layer)
(single-use)
(deadly)
(position 3585 237 0)
(dimensions 30 15)
(chroma-activated chr/opponent-color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 30 :h 15})])
]
:mine [(renderable (dyn render-mine))
(trippable)
(object-layer)
(single-use)
(deadly)
(position 3670 237 0)
(dimensions 30 15)
(chroma-activated chr/opponent-color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 30 :h 15})])
]
:mine [(renderable (dyn render-mine))
(trippable)
(object-layer)
(single-use)
(deadly)
(position 3755 237 0)
(dimensions 30 15)
(chroma-activated chr/opponent-color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 30 :h 15})])
]
:goal [(renderable (dyn render-goal))
(trippable)
(func-activate flow/end)
(single-use)
(object-layer)
(position 3950 40 0)
(dimensions 95 85)
(phys/simulate {:static true}
[(phys/box-fixture {:w 95 :h 85 :sensor true})])
]
]
(binding [pos-offset offset]
[:other-player [(renderable (dyn draw-image))
(position 20 300 0)
(dimensions 25 70)
(chroma chr/opponent-color)
(player)
(animated :standing-right)
(blocked)
(opponent)
(facing)
(points)
(spawn 20 300)
(health)
(player-actions)
(jump)
(phys/simulate {:fixedRotation true
:allowSleep false}
[(phys/box-fixture {:w 25 :h 70})
(phys/box-fixture {:w 5 :h 67 :x -12 :y 0 :density 0 :data :left-side :sensor true})
(phys/box-fixture {:w 5 :h 67 :x 12 :y 0 :density 0 :data :right-side :sensor true})
(phys/box-fixture {:w 15 :h 10 :x 0 :y 35 :density 0 :data :foot :sensor true})])]
:respawn [(trippable)
(respawn 600 330)
(position 600 300)
(phys/simulate {:static true}
[(phys/box-fixture {:w 200 :h 200 :sensor true})])]
:platform [(renderable (dyn render-ground))
(position 10 400 0)
(solid)
(terrain-layer)
(dimensions 400 10)
(phys/simulate {:static true}
[(phys/box-fixture {:w 400 :h 10})])]
:platform [(renderable (dyn render-chroma-ground))
(position 300 200 0)
(solid)
(terrain-layer)
(dimensions 10 100)
(chroma-activated chr/opponent-color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 10 :h 100})])]
:platform [(renderable (dyn render-ground))
(position 500 400 0)
(solid)
(terrain-layer)
(dimensions 300 10)
(phys/simulate {:static true}
[(phys/box-fixture {:w 300 :h 10})])]
:platform [(renderable (dyn render-chroma-ground))
(position 700 300 0)
(solid)
(terrain-layer)
(dimensions 100 10)
(chroma-activated chr/opponent-color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 100 :h 10})])]
:bounce [(renderable (dyn render-chroma-ground))
(trippable)
(terrain-layer)
(bouncy)
(position 700 290 0)
(dimensions 40 2)
(chroma-activated chr/opponent-color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 40 :h 2 :sensor true})])]
:platform [(renderable (dyn render-ground))
(position 1200 200 0)
(solid)
(terrain-layer)
(dimensions 400 10)
(phys/simulate {:static true}
[(phys/box-fixture {:w 400 :h 10})])]
:platform [(renderable (dyn render-chroma-ground))
(position 1500 400 0)
(solid)
(terrain-layer)
(dimensions 200 10)
(chroma-activated chr/opponent-color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 200 :h 10})])]
:platform [(renderable (dyn render-chroma-ground))
(position 1800 300 0)
(solid)
(terrain-layer)
(dimensions 100 10)
(chroma-activated chr/opponent-color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 100 :h 10})])]
:platform [(renderable (dyn render-ground))
(position 2100 200 0)
(solid)
(terrain-layer)
(dimensions 150 10)
(phys/simulate {:static true}
[(phys/box-fixture {:w 150 :h 10})])]
:mine [(renderable (dyn render-mine))
(trippable)
(object-layer)
(single-use)
(deadly)
(position 2100 187 0)
(dimensions 30 15)
(chroma-activated chr/opponent-color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 30 :h 15})])
]
:platform [(renderable (dyn render-ground))
(position 2550 300 0)
(solid)
(terrain-layer)
(dimensions 400 10)
(phys/simulate {:static true}
[(phys/box-fixture {:w 400 :h 10})])]
:respawn [(trippable)
(respawn 2550 230)
(position 2550 250)
(phys/simulate {:static true}
[(phys/box-fixture {:w 200 :h 200 :sensor true})])]
:bounce [(renderable (dyn render-ground))
(trippable)
(terrain-layer)
(bouncy)
(position 2710 290 0)
(dimensions 80 2)
(phys/simulate {:static true}
[(phys/box-fixture {:w 80 :h 2 :sensor true})])]
:platform [(renderable (dyn render-ground))
(position 2950 200 0)
(solid)
(terrain-layer)
(dimensions 100 10)
(phys/simulate {:static true}
[(phys/box-fixture {:w 100 :h 10})])]
:platform [(renderable (dyn render-chroma-ground))
(position 3100 -25 0)
(solid)
(terrain-layer)
(dimensions 10 500)
(chroma-activated chr/color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 10 :h 500})])]
:platform [(renderable (dyn render-ground))
(position 3100 350 0)
(solid)
(terrain-layer)
(dimensions 200 10)
(phys/simulate {:static true}
[(phys/box-fixture {:w 200 :h 10})])]
:platform [(renderable (dyn render-ground))
(position 3600 250 0)
(solid)
(terrain-layer)
(dimensions 500 10)
(phys/simulate {:static true}
[(phys/box-fixture {:w 500 :h 10})])]
:mine [(renderable (dyn render-mine))
(trippable)
(object-layer)
(single-use)
(deadly)
(position 3500 237 0)
(dimensions 30 15)
(chroma-activated chr/color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 30 :h 15})])
]
:mine [(renderable (dyn render-mine))
(trippable)
(object-layer)
(single-use)
(deadly)
(position 3585 237 0)
(dimensions 30 15)
(chroma-activated chr/color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 30 :h 15})])
]
:mine [(renderable (dyn render-mine))
(trippable)
(object-layer)
(single-use)
(deadly)
(position 3670 237 0)
(dimensions 30 15)
(chroma-activated chr/color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 30 :h 15})])
]
:mine [(renderable (dyn render-mine))
(trippable)
(object-layer)
(single-use)
(deadly)
(position 3755 237 0)
(dimensions 30 15)
(chroma-activated chr/color)
(phys/simulate {:static true}
[(phys/box-fixture {:w 30 :h 15})])
]
:goal [(renderable (dyn render-goal))
(trippable)
(single-use)
(object-layer)
(position 3950 40 0)
(dimensions 95 85)
(phys/simulate {:static true}
[(phys/box-fixture {:w 95 :h 85 :sensor true})])
]
])
))