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GraphExtensions.cs
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GraphExtensions.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Windows.Foundation;
using Windows.Media;
using Windows.Media.Audio;
using Windows.Media.Effects;
using Windows.Media.MediaProperties;
using Windows.Media.SpeechSynthesis;
namespace UwpSpeechAudio
{
// We are initializing a COM interface for use within the namespace
// This interface allows access to memory at the byte level which we need to populate audio data that is generated
[ComImport]
[Guid("5B0D3235-4DBA-4D44-865E-8F1D0E4FD04D")]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
unsafe interface IMemoryBufferByteAccess
{
void GetBuffer(out byte* buffer, out uint capacity);
}
public class AudioSpeechInputNode : IAudioInputNode
{
// File header byte count
private const int StreamHeaderByteCount = 44;
// Speech synthesis seems to create a 11.025khz, 32bit pcm output, not sure if this is constant or not
private static readonly AudioEncodingProperties SpeechEncodingProperties = AudioEncodingProperties.CreatePcm(11025, 1, sizeof(float) * 8);
private Stream _stream;
private AudioFrameInputNode _frameInputNode;
public event TypedEventHandler<AudioSpeechInputNode, Object> SpeechCompleted;
public AudioSpeechInputNode(SpeechSynthesisStream stream, AudioGraph graph)
{
_stream = stream.AsStreamForRead();
_stream.Seek(StreamHeaderByteCount, SeekOrigin.Begin);
_frameInputNode = graph.CreateFrameInputNode(SpeechEncodingProperties);
_frameInputNode.QuantumStarted += QuantumStarted;
}
public void Dispose()
{
if (_frameInputNode != null)
{
_frameInputNode.QuantumStarted -= QuantumStarted;
_frameInputNode.Dispose();
_frameInputNode = null;
}
if (_stream != null)
{
_stream.Dispose();
_stream = null;
}
}
private unsafe void QuantumStarted(AudioFrameInputNode sender, FrameInputNodeQuantumStartedEventArgs args)
{
uint numSamplesNeeded = (uint)args.RequiredSamples;
if (numSamplesNeeded != 0 && _stream.Position < _stream.Length)
{
uint bufferSize = numSamplesNeeded * sizeof(float);
AudioFrame frame = new AudioFrame(bufferSize);
using (AudioBuffer buffer = frame.LockBuffer(AudioBufferAccessMode.Write))
{
using (IMemoryBufferReference reference = buffer.CreateReference())
{
byte* dataInBytes;
uint capacityInBytes;
// Get the buffer from the AudioFrame
((IMemoryBufferByteAccess)reference).GetBuffer(out dataInBytes, out capacityInBytes);
for (int i = 0; i < bufferSize; i++)
{
if (_stream.Position < _stream.Length)
{
dataInBytes[i] = (byte)_stream.ReadByte();
}
else
{
dataInBytes[i] = 0;
}
}
}
}
_frameInputNode.AddFrame(frame);
}
else
{
SpeechCompleted?.Invoke(this, null);
}
}
public void AddOutgoingConnection(IAudioNode destination)
{
_frameInputNode.AddOutgoingConnection(destination);
}
public void AddOutgoingConnection(IAudioNode destination, double gain)
{
_frameInputNode.AddOutgoingConnection(destination, gain);
}
public void RemoveOutgoingConnection(IAudioNode destination)
{
_frameInputNode.RemoveOutgoingConnection(destination);
}
public void Start()
{
_frameInputNode.Start();
}
public void Stop()
{
_frameInputNode.Stop();
}
public void Reset()
{
_stream.Seek(StreamHeaderByteCount, SeekOrigin.Begin);
_frameInputNode.Reset();
}
public void DisableEffectsByDefinition(IAudioEffectDefinition definition)
{
_frameInputNode.DisableEffectsByDefinition(definition);
}
public void EnableEffectsByDefinition(IAudioEffectDefinition definition)
{
_frameInputNode.EnableEffectsByDefinition(definition);
}
public IReadOnlyList<AudioGraphConnection> OutgoingConnections
{
get { return _frameInputNode.OutgoingConnections; }
}
public bool ConsumeInput
{
get { return _frameInputNode.ConsumeInput; }
set { _frameInputNode.ConsumeInput = value; }
}
public IList<IAudioEffectDefinition> EffectDefinitions
{
get { return _frameInputNode.EffectDefinitions; }
}
public AudioEncodingProperties EncodingProperties
{
get { return _frameInputNode.EncodingProperties; }
}
public double OutgoingGain
{
get { return _frameInputNode.OutgoingGain; }
set { _frameInputNode.OutgoingGain = value; }
}
}
public class AudioWhiteNoiseInputNode : IAudioInputNode
{
private static readonly Random Random = new Random(DateTimeOffset.Now.Millisecond);
private static readonly AudioEncodingProperties WhiteNoiseEncodingProperties = AudioEncodingProperties.CreatePcm(11025, 1, sizeof(float) * 8);
private AudioFrameInputNode _frameInputNode;
public AudioWhiteNoiseInputNode(AudioGraph graph)
{
_frameInputNode = graph.CreateFrameInputNode(WhiteNoiseEncodingProperties);
_frameInputNode.QuantumStarted += QuantumStarted;
}
public void Dispose()
{
if (_frameInputNode != null)
{
_frameInputNode.QuantumStarted -= QuantumStarted;
_frameInputNode.Dispose();
_frameInputNode = null;
}
}
private unsafe void QuantumStarted(AudioFrameInputNode sender, FrameInputNodeQuantumStartedEventArgs args)
{
uint numSamplesNeeded = (uint)args.RequiredSamples;
if (numSamplesNeeded != 0)
{
uint bufferSize = numSamplesNeeded * sizeof(float);
AudioFrame frame = new AudioFrame(bufferSize);
using (AudioBuffer buffer = frame.LockBuffer(AudioBufferAccessMode.Write))
{
using (IMemoryBufferReference reference = buffer.CreateReference())
{
byte* dataInBytes;
uint capacityInBytes;
float* dataInFloat;
// Get the buffer from the AudioFrame
((IMemoryBufferByteAccess)reference).GetBuffer(out dataInBytes, out capacityInBytes);
dataInFloat = (float*)dataInBytes;
for (int i = 0; i < numSamplesNeeded; i++)
{
dataInFloat[i] = Convert.ToSingle(Random.NextDouble());
}
}
}
_frameInputNode.AddFrame(frame);
}
}
public void AddOutgoingConnection(IAudioNode destination)
{
_frameInputNode.AddOutgoingConnection(destination);
}
public void AddOutgoingConnection(IAudioNode destination, double gain)
{
_frameInputNode.AddOutgoingConnection(destination, gain);
}
public void RemoveOutgoingConnection(IAudioNode destination)
{
_frameInputNode.RemoveOutgoingConnection(destination);
}
public void Start()
{
_frameInputNode.Start();
}
public void Stop()
{
_frameInputNode.Stop();
}
public void Reset()
{
_frameInputNode.Reset();
}
public void DisableEffectsByDefinition(IAudioEffectDefinition definition)
{
_frameInputNode.DisableEffectsByDefinition(definition);
}
public void EnableEffectsByDefinition(IAudioEffectDefinition definition)
{
_frameInputNode.EnableEffectsByDefinition(definition);
}
public IReadOnlyList<AudioGraphConnection> OutgoingConnections
{
get { return _frameInputNode.OutgoingConnections; }
}
public bool ConsumeInput
{
get { return _frameInputNode.ConsumeInput; }
set { _frameInputNode.ConsumeInput = value; }
}
public IList<IAudioEffectDefinition> EffectDefinitions
{
get { return _frameInputNode.EffectDefinitions; }
}
public AudioEncodingProperties EncodingProperties
{
get { return _frameInputNode.EncodingProperties; }
}
public double OutgoingGain
{
get { return _frameInputNode.OutgoingGain; }
set { _frameInputNode.OutgoingGain = value; }
}
}
public static class AudioGraphExtensions
{
private static async Task<AudioSpeechInputNode> CreateSpeechInputNode(AudioGraph graph, SpeechSynthesizer synth, string text)
{
var stream = await synth.SynthesizeTextToStreamAsync(text);
return new AudioSpeechInputNode(stream, graph);
}
public static IAsyncOperation<AudioSpeechInputNode> CreateSpeechInputNodeAsync(this AudioGraph graph, SpeechSynthesizer synth, string text)
{
return CreateSpeechInputNode(graph, synth, text).AsAsyncOperation();
}
private static Task<AudioWhiteNoiseInputNode> CreateWhiteNoiseInputNode(AudioGraph graph)
{
return Task.FromResult(new AudioWhiteNoiseInputNode(graph));
}
public static IAsyncOperation<AudioWhiteNoiseInputNode> CreateWhiteNoiseInputNodeAsync(this AudioGraph graph)
{
return CreateWhiteNoiseInputNode(graph).AsAsyncOperation();
}
}
}