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Tavia Morra

www.taviamorra.com

2021


Howdy lovelies,

Within this repo contains files and images necessary to describe the Substance Designer to TouchDesigner pipeline. Within you should expect the following files:

  • Bricks.sbs -- Substance's working file that contains all nodes necessary to create a brick texture.
  • Bricks.sbsar -- The published version of the .sbs. This is the file that would be imported into TouchDesigner via the Substance TOP
  • Bricks_ambient_occlusion.png -- 1024x1024 raster image of the ambient occlusion map for the Substance Designer Bricks project
  • Bricks_basecolor.png -- 1024x1024 raster image of the base color map for the Substance Designer Bricks project
  • Bricks_height.png -- 1024x1024 raster image of the height map for the Substance Designer Bricks project
  • Bricks_metallic.png -- 1024x1024 raster image of the metallic map for the Substance Designer Bricks project
  • Bricks_normal.png -- 1024x1024 raster image of the normal map for the Substance Designer Bricks project
  • Bricks_roughness.png -- 1024x1024 raster image of the roughness map for the Substance Designer Bricks project
  • README.md -- This file
  • substance_touch_pbr.tox -- A tox that contains three methods to transport substance's data into TouchDesigner, a base COMP that more or less shows the same type of node based work flow as Substance Designer the end result of which creates a brick texture, a render network comparing the quality of both TD's brick texture against Substance Designer's brick texture.

Thank you and enjoy,

-Tavia

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Files and images for the Substance Designer to TouchDesigner PBR rendering pipeline

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