Useful modules for the ggez Rust game framework.
Each module is meant to be pretty much self-contained without relying on the others.
Bupkis! Hah!
- Resource loader/cache
- Scene stack
- Particle system
- Input indirection layer and state tracking
- Sprites with ordering, animation, atlasing, tile mapping, 3x3 sprites...
- GUI
- In-game debugger...
- specs for entity-component system (alternatives: ecs or recs crates)
- cgmath or vecmath for math operations?
- physics/collision???