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运行出错了 #6
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好的,反馈已收到,我会去看的。大概一周内可以看到修复(如果问题仅仅是出于我傻逼的话)。 |
Kotlin版本是个问题,因为我在用Kotlin1.1,我这就改成1.0.7先。 |
似乎好了?我这里运行都没问题。我运行了 test/Test2.kt 。 |
如果您pull了最近的commit之后还有问题,请等我下周五以后再来修复。。。(学生党对不起啦) |
行,可以了。另外有些demo有问题,你对Game做修改了而demo没跟着修改。PS:弱弱地问一下,你大几??? |
应该是,那你看着弄嘛,早期Demo有些在使用旧API,你可以考虑删除,或者看java doc来使用新API(Frice is well documented! |
文档: https://icela.github.io |
不懂Kotlin,跑test的时候出现了2个问题:一个是AudioManager.kt的13行和16行编译出错,提示说要在async后加(),加上后编译OK,是Kotlin版本问题???二是运行后抛出空指针异常,原因是Game.kt的404行中的panel为空,看panel是在172行初始化的,debug发现压根就没执行这句话,啥情况???
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