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This reverts commit 4c86422.
This reverts commit 4c86422.
- 수신 이벤트 객체는 이제 자동 리셋을 사용한다. 그래서 수동 리셋 이벤트 객체는 event_send_renders 뿐이 안 남았다. - 렌더링 정보를 만들 함수 BuildRenderings() 추가 - 플레이어 동작 큐는 한번 수신하고 처리한 후에 초기화 - 플레이어 처리는 접속한 수만큼 반복하고 나서야 렌더링으로 넘어감 - 렌더링 정보는 한 함수에서 만들고, 한번에 보낸다. # 함수 순서 1. ConnectProcess 1. AwaitClientAcceptEvent 1. CastClientAccept 1. CommunicateProcess 1. CastStartGame 1. AwaitStartGameEvent 1. GameInitializeProcess 1. CommunicateProcess 1. QueingPlayerAction 1. AwaitProcessingGameEvent 1. GameProcess 1. InterpretPlayerAction 1. ProceedReceiveIndex 1. ClearPlayerActions 1. 조건이 만족되면 렌더링 전송, 아니면 다시 CommunicateProcess로 1. BuildRenderings 1. AwaitSendRendersEvent 1. 다시 CommunicateProcess로 돌아감
- 플레이어와 총알의 회전 각도 반영
- 플레이어의 입력을 받는다.
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