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Feature/UnityXR Integration #237
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- XR plugins listed. - Build status. - More reliable adb calling.
- Add App.Log.
- Does this have dependencies elsewhere? This is the package name in the project settings.
- zeroed rotation out.
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# Conflicts: # Assets/Prefabs/Panels/LayersPanel.prefab
A bug in unity input system prevents WasPressedThisFrame from being useful right now. will look at forking and patching.
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This PR introduces support for Unity's new XR management system, which introduces a new standard for integrating XR systems. This move is required to support future headsets and platforms, and also requires an upgrade to a newer version of Unity (2020 or higher). We have upgraded to the recently released 2021.3 LTS.
Notable changes:
Some breaking changes at current:
Lost monoscopic mode support. We need to think about how we implement this sensibly in the new system without using the previous SdkMode.
Loss of Linux SteamVR support. This may be offset by running through Proton.
Closes #135
Closes #209
Closes #222