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Feature/UnityXR Integration #237

Merged
merged 158 commits into from
Sep 12, 2022
Merged

Feature/UnityXR Integration #237

merged 158 commits into from
Sep 12, 2022

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mikeskydev
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@mikeskydev mikeskydev commented Mar 29, 2022

This PR introduces support for Unity's new XR management system, which introduces a new standard for integrating XR systems. This move is required to support future headsets and platforms, and also requires an upgrade to a newer version of Unity (2020 or higher). We have upgraded to the recently released 2021.3 LTS.

Notable changes:

  • Dropped support for SteamVR due to incompatibilities. Replaced by OpenXR.
  • Added passthrough on Quest.
  • Switch to Linear workflow from Gamma.
  • Switch to IL2CPP.
  • Android builds now target ARM64.

Some breaking changes at current:
Lost monoscopic mode support. We need to think about how we implement this sensibly in the new system without using the previous SdkMode.
Loss of Linux SteamVR support. This may be offset by running through Proton.

Closes #135
Closes #209
Closes #222

mikeskydev and others added 30 commits February 5, 2022 17:06
- XR plugins listed.
- Build status.
- More reliable adb calling.
- Does this have dependencies elsewhere? This is the package name in the project settings.
@mikeskydev mikeskydev changed the title UnityXR Integration Feature/UnityXR Integration Aug 31, 2022
@mikeskydev mikeskydev merged commit b9c11bd into main Sep 12, 2022
Unity 2020/XR Upgrade automation moved this from In progress to Done Sep 12, 2022
@mikeskydev mikeskydev deleted the feature/xr_v2 branch September 12, 2022 09:01
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