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Almost all uses of experimental flag are removed #620
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andybak
commented
Jan 31, 2024
- STL/WRL exports still use the flag. Import/export improvements #573 fixes this
- The experimental setting still handles brushes - this essentially makes the setting an "experimental brush" setting
- To make room on Labs for 3 new buttons I've hidden Poly, YouTube and Twitch. I think these do nothing currently.
…. Make it an editor-only change.
…rokes unless the main config switch is off
…ed mode. Also remove some dead code from "ExportAll" which we removed in 2.4
…s no way to trigger the command
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Looks like a great idea and an important step for 3.0.
@mikeskydev , can you comment on the youtube et al buttons
Is this waiting for anything (we addressed the streaming in discord, I believe) |
I originally scoped this as "get this out the door before I go on holiday". I realised that shipping (even to beta) when I was about to be unavailable was a bad idea. So there's a couple of things I can tweak now I'm not trying to fit it into a single day's work. The wording for the settings button ui can be improved. And I can document the new settings that arise out of this. I'll do that in the next couple of days. |
New config file settings: Flags/AdvancedKeyboardShortcuts |
These translations are by GPT but it's a fairly simple change so it's hopefully correct. |
So merging this before #573 leaves one small anomaly - STL/WRL exports still rely on the experimental mode setting which the UI claims only affects brushes. However I don't think many people care about STL or WRL exports so that is probably fine. |
Would it be possible to now load experimental brushes without restarting the app, by reloading the manifests? |
Yes. I think so. I'll investigate. Would you prefer that was included in this PR? |
Yes please! |
Looks like you would need to call |
@mikeage @mikeskydev Any last thoughts before merging this? There's been some changes since the last review so I wanted to check. It would be nice to let this sit in beta for a while to shake out any unexpected issues so if possible I'd like to merge it when there's unlikely to be a hotfix or some other reason for us to do an interim release. |
The fact that we've done three releases in less than 48 hours says nothing about the likelihood of a 4th. I'm fine with it from a release management POV. No opinions from a technical POV. But we definitely have a lot of open stuff, and it'd be good to start closing some... |