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Releases: icy-lava/DElive

Postjam 3

09 May 18:20
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Changes:

  • Fixed a bug where if multiple shots land a kill on the same frame you get more bonuses than you should
  • Made multishot use different timers for each shot
  • Increased multishot time from 10s to 30s
  • Extended bullet safezone, allowing to prefire at offscreen enemies
  • Added time indicator for firerate boost

Postjam 2

08 May 21:16
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Changes:

  • Made outer walls thicker to prevent going out of bounds
  • Level transition doesn't wait for boxes to open
  • Fixed chain kill count not decreasing when getting hit
  • Added custom cursor and visual indicators for kill chains
  • Added multishot when killing UFOs
    • Each UFO kill adds an extra shot and resets shot decrease timer to 10 seconds
  • Added autofire - press RMB to turn on
    • Hold LMB when autofiring to stop firing
  • Revert goofy hit sound to jam version

Postjam 1

06 May 21:44
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Changes:

  • Balanced and softened sound effects
  • Preload all levels on game start to fix lagspike between levels
  • Further shot distance
  • Slightly decreased player health (from 10 to 8)
  • Level transition no longer waits for enemies and bombs to go away (except for UFOs)
  • Replaced passive regen with active regen
    • Shoot 6 boids to gain 1 health
    • Getting hit decreases kill count by 1
  • Added fire rate boost
    • Shoot 3 shooties to gain 5 seconds of 2x fire rate
    • Getting hit decreases kill count by 1

Ludum Dare deadline version

01 May 17:55
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Controller support (post-deadline)

01 May 18:29
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The deadline release was missing aiming and restarting with controller, this release adds that (and only that).