ET Extra Assets
Contains missing assets from stock ET mapping installation. Included:
- Editor images
- Download the repository as a ZIP and extract to "etmain" folder of your mapping installation.
- Add "models_fixed_mapobjects" and "blitz_sd_mm" to your shaderlist.txt.
Original ET maps used a lot of models from RTCW. Since
misc_model entities are baked into BSP when compiling, they don't need to be included in PK3 files. This pack contains every missing MD3/ASE model used in the 6 original maps.
Some of these models have shader dependencies to
models_fixed_mapobjects.shader provided in this pack. Use them and remember to add
blitz_sd_mm to your
shaderlist.txt! These shaders should be included along with your map if you use models that depend on them.
Also included are mapmodel (
misc_model) versions of various blitz trucks in the game. There's an example map with prefabs of these trucks with correct clippings added. Shader for these trucks is also included, make sure you add that to
Another addition is plain stock trees. These are useful when you want to remove leaves from the trees used in original maps. No additional shader for these is needed.
Lastly, mapmodel versions of construction crates were added. Again, no extra shader needed for these.
Lots of stock ET shaders have missing editor images. I've made one for every shader that lacks one.
chateau.shader contains a shader called
textures/chateau/walltest_c07a_vertex. The stock shader has a directive
qer_editorImage chateau/walltest_c07a_vertex I've included this texture in
textures/chateau/ folder, so in order to use it you must edit the stock
chateau.shader and add
qer_editorImage textures/chateau/walltest_c07a_vertex to