-
Notifications
You must be signed in to change notification settings - Fork 116
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Using the radio sometimes can not hear #145
Comments
In that server log it seems 5 missions are loaded and I also see this in the RPT:
In reality radios that are close (next to each other) will have interference issues and will not pick up the other radio. I believe setting the ignore antenna direction option to true should prevent this though. |
Thanks for the solution We will test it tonight |
Enable ignore antenna direction is useful |
Firstly that's good to see that Without further information it will be hard to help. Next step is to find get more information from the effected clients. In this case the client RPT would be useful alongside enabling somethings -> http://acre2.idi-systems.com/wiki/frameworks/radio-signal-debugging Set Setting: This page on our wiki gives a bit more information on logging signal strength - http://acre2.idi-systems.com/wiki/frameworks/radio-signal-debugging |
Closing due to inactivity |
Sorry Enable ignore antenna direction has been useful solved Sorry GOOGLE translation |
As discussed in slack, my group is experiencing a similar issue. The issue happens randomly, not every missions are affected and sometimes only a few coms are affected in a single mission. For instance, last night a ran a mission with acre_sys_signal_showSignalHint = true; RPT : acre_dll.log : Server RPT : (affected mission starts at line 3889) I havn't tried ACRE_SIGNAL_DEBUGGING = 1; yet, I'll do it next time. Same for the lowering of terrain scaling |
This may not be an issue at all. Radios in ACRE that are so close to each other won't receive any transmission. This is because radios in ACRE2 are configured to work in the far-field and this is roughly twice the lambda of your signal. lambda = (Speed of light in m/s) / (Frequency in Hz) On what frequency were you transmitting/receiving? Edit: 50Mhz gives you a lambda of 6m, so in theory you should not be able to hear anything below 12m as long as there is nothing that reflects the signal. |
In this case it was default frequency for channel 2 on PRC148/117F. Ok, this is interesting but when the issue mentionned in the openning post of this ticket happens on a large scale (most or every players in the mission are affected), the distance between players doesn't really matters. For instance, a player A stands 200meters away from B and C ; and B and C are standing next to each other. 1 time out 3 both B and C will hear the transmission from A. 1 time out 3 only B will hear. And 1 time out 3 only C will hear. I'm convinced this an issue because there is a huge gap between when there is no issue and when the issue happens. When it happens we better throw our radios away as the coms are not reliable at all in an ununderstable way. |
My guess is rather an underestimation of the diffraction loss. If the signal hint shows 0% , the loss is too high so the signal is too bad for the receiving radio. While terrainloss set to 1 is pretty aggressive, you might want to decrease that. The Formulars used in signal calculation are based on a widely spread and confirmed model used all over RF application simulation. However there might be an issue with our LOS detection. I need to check that out. But as soon as there is terrain between TX and RX the impact on signal is high. Which is real for all kinds of wireless communication. |
@TheMagnetar Is there a way to disable the feature you are talking about ? (Radios in ACRE that are so close to each other won't receive any transmission) |
Yes, by lowering the |
Ok thanks. That's what I did on our server. I'll come back here later in order to tell you if the "issues" with experienced are gone. |
Hello. After about a month with terrain loss at 0.5, I can say we managed to reduced the issue but it seems it still happens occasionaly. I see someone else reported what I think is a similar issue in this ticket : #264 |
Arma 3 Version: 1.66 stable
CBA Version: 3.1.2 stable
ACRE2 Version: 2.3.0 stable
Mods:
@ace3
@acex_a3
@CBA_A3`
@acre2
@rhs_usf3
@rhs_afrf3
@rhs_gerf3
Description:
Use the radio Sometimes PlayerA can not hear PlayerB PlayerB Can not hear PlayerC But PlayerC can hear Player AB Whether near or far The radio will have random problems
He was next to me without any terrain blocking
sorry my English is bad I use Google Translate
Steps to reproduce:
Multiplayer Random situations occur as long as the use of radio communication
Where did the issue occur?
Dedicated
Placed Modules:
Difficulty Settings -we Disabled the
Signal Loss
Signal interference
Ignore Antenna Direction
RPT log file:
https://mega.nz/#!0QViARIa!sfYf9nxr503BfqgicTDyRgOE0Gn56p-J3YEkfQ_XNhg
The text was updated successfully, but these errors were encountered: