Advanced Combat Radio Environment 2 (ACRE2) for Arma 3 - http://acre2.idi-systems.com
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* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation
Latest commit 43a2e05 Jul 6, 2018

README.md

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Requires the latest version of CBA A3.

ACRE2 is a full fledged communications suite for Arma 3, allowing realistic radio and voice communications through Teamspeak 3.

A short list of some ACRE2 features

  • Accurate simulations of AN/PRC-343, AN/PRC-77, AN/PRC-148, AN/PRC-117F, AN/PRC-152, SEM 52 SL, SEM 70.
  • Vehicle racks AN/VRC-103, AN/VRC-110, AN/VRC-111, SEM90 (dev-build only).
  • Real time voice occlusion for world objects, including buildings.
  • Babel language system that allows you to implement virtual languages on other players.
  • Multi-channel audio, allowing people on the radio to be heard locally as well.
  • Radios with external speakers.
  • Possibility to share owned radios with other players (dev-build only).
  • Highly detailed radio signal simulation.
  • A highly customizable and documented framework for the creation of radios.
  • A highly customizable and documented framework for implementing different game modes (persistent world, replays, logging, external data storage, external radio control).
  • A highly customizable and documented framework for implementing intercom systems (crew and passenger intercoms) and infantry phones (dev-build only).
  • A highly customizable and documented framework for implementing vehicle racks and their integration into the intercom system (dev-build only).
  • Customizable sound configs that allow traditional patching of sounds played in ACRE via Arma addons.
  • Customizable radio presets, allowing mission makers to define radio presets as well as an API to take advantage of (As an example see the ACRE2 implementation in the F3 framework).
  • Enhanced and easily configurable vehicle sound occlusion.

Guides & how-tos

If you installed ACRE2 but have trouble understanding how it all works, or where to start, read this first: