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How to simulate the outcome of a die roll -- either the standard d6 or the more esoteric variations.
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Added examples for current versions of Harlowe (2.0), SugarCube (2.18), and Snowman (1.3). https://github.com/iftechfoundation/twine-cookbook/tree/master/dicerolling_videlais
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How to simulate the outcome of a die roll -- either the standard d6 or the more esoteric variations.
The text was updated successfully, but these errors were encountered: