- Name: Sam Peterson
- Section: 05
- Camera Orientation: Side
- Camera Movement: No Camera Movement
- Player Health: Healthbar
- End Condition: The game ends when the player runs out of health or defeats the Dreadnought by bringing its health to 0.
- Scoring: Scoring is determined by how much damage you deal to the Dreadnought before the player runs out of health & how much time it took.
Dreadnought: A shoot-em-up game against one singular enemy vessel and its fleet: the Dreadnought, an ultra-powerful ship that must be defeated by your smaller and weaker fighter.
- Movement
- Up: W / Up Arrow
- Down: S / Down Arrow
- Left: A / Left Arrow
- Right: D / Right Arrow
- Fire: Right Mouse Button
This game is different for me in that it will have one primary enemy with different abilities on different cooldowns, such as its normal bullets, its more powerful laser attack, and sending out smaller, weaker fighters to fight the player ship.
- Player Ship: https://opengameart.org/content/spaceship-fighter-ipod1
- Dreadnought: https://opengameart.org/content/spaceship-spiked-fighter
- Enemy Fighter: https://opengameart.org/content/spaceship-fighter
- Dreadnought Laser: https://opengameart.org/content/laser-effect-sheet
- Game Bullets: https://opengameart.org/content/sci-fi-space-simple-bullets
- Space Background: https://opengameart.org/content/space-background-01
- Laser Collision Error: Because the laser is a long projectile, there may be occasions where, despite the sprites not visually colliding, the laser projectile is simultaneously further up, down, left, and right of the fighter, causing the Collision method to activate.
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