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We need to define the messages the game will send via websockets, including the payloads sent by each one, if applicable. The basic features that must be supported for the first milestone are:
Player connection/disconnection
Player joining the game with a specific character/player name/etc.
Player movement
Player shooting
Player health change
Player killed
Player respawn
Later versions of the game will support other features, such as collecting power-ups or healing.
The text was updated successfully, but these errors were encountered:
I'm closing this since 52137b5 and b596361 now provide the option to fire, hit an enemy to kill it (can be extended to affect health), and respawning can be implemented via another call to joinGame.
We need to define the messages the game will send via websockets, including the payloads sent by each one, if applicable. The basic features that must be supported for the first milestone are:
Later versions of the game will support other features, such as collecting power-ups or healing.
The text was updated successfully, but these errors were encountered: