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This repository has been archived by the owner on Aug 29, 2023. It is now read-only.

Releases: igorkis-scrts/A3-Antistasi-Plus

Antistasi Plus 2.3.2

27 Aug 16:16
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Changes

  • Fixed broken rally point and construction cancellation

Antistasi Plus 2.3.1

27 Aug 08:14
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Additions

  • Official Aegis support
  • Šumava terrain support
  • New enemy group type - reconnaissance patrol, usually it has snipper and spotter in ghillie suits if possible, they may spawn in forests and other wilderness areas. If faction has not no ghillie or other suit types, ordinary snipers and spotters will be used
  • New Rivals random event - Helicopter Raid, they will try to drop some munition on your heads and then they will loiter in the area to finish survivors if there are any (some rivals faction have only drop part because of lacking required assets in their specific modsets)
  • New civilian plane flyby random event
  • (Vanilla, Aegis) Weasel AA, AT, Autocannon, Radar variants will be present in Vehicle Black Market
  • (Aegis) AUKUS, NATO, CSAT, AAF, AFRF factions
  • (Aegis) CHDKZ and Ion PMC Rival factions
  • (Aegis) FIA, Syndikat and Livonian Militia rebel factions

Changes

  • AI will use militia APCs in support actions and attacks too, not only roadblocks
  • Minor Rivals roving mortar spawn fixes
  • Separate airborne groups for QRF vehicle airdrop
  • SAM sites could be persistently destroyed so they will no longer spawn for some time until replenish occurs
  • SAM support type will be not used on site if SAM site was previously destroyed and isn't replenished yet
  • Slightly reduced probability of QRF vehicle airdrops and infantry paradrops on air QRFs
  • Fixed Invaders/Occupants non-usage of light helicopters
  • Fixed broken Vehicle Airdrop QRFs on vanilla NATO factions
  • Fixed non-working radars on SAM sites, radar will be actually enabled and data link will be used to share targets with near air defense assets
  • Fixed wrong Rivals cell leader classname on initialization
  • Fixed unintended appearance of flagpole on captured military administrations causing them to be destroyed
  • Enemy will use divebomb CAS support against rebels along with traditional CAS attacks
  • Minor loot crate timing changes
  • (Vanilla) Enemy artillery support will utilize more shell types
  • (Vanilla) Additional civilian helicopters
  • (Vanilla, Aegis) AAF will use Wiesel AA and Scout vehicles as their replamcents for SAM and Radar vehicle types
  • (Western Sahara) Vanilla and Aegis Rebel templates will use armored pickup vehicles
  • (SOGPF) Changed identites of rebel Vietnam Militia and Viet Cong factions to Vietnamese

Antistasi Plus 2.2.4

08 Aug 20:48
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Changes

  • 3.3.3 Community Version integration

Antistasi Plus 2.2.3

08 Aug 07:19
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Changes

  • typo fix

Antistasi Plus 2.2.2

07 Aug 15:04
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Changes

  • Fixed rebel mortars missing prices

Antistasi Plus 2.2.1

05 Aug 09:34
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2.2.1

Changes

  • Fixed surrender crates not clearing default loot before being populated with surrendered soldier's loot
  • Fixed no initialization of vehicles bought from vehicle box or Vehicle Black Market
  • Fixed automatic task failure when unit arrives at custom outpost
  • Fixed no price increase appliance on rebel units soldiers after skill training
  • Disabled weapon quantity check per class on recruit
  • Revive time default value changed from 12 to 16 seconds, medics revive twice faster

Antistasi Plus 2.2

04 Aug 16:55
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2.2

Additions

  • SOGPF 1.3 update support

Changes

  • 3.3 Community Version integration - PATCOM AI integration, AA/AT missile specialists, many improvements and fixes of various gameplay systems
  • Undercover balance pass - removed concept of civilian backpacks as there was no clear indication about backpack type and undercover system interaction, removed backpack undercover checks, wearning military clothes while in being in vehicle allows you to go undercover but the enemy can still detect player if he's close enough (100 meters for day and 50 meters for night) to him
  • Moved rebel Apex 4WD vehicles from Vehicle Black Market to general vehicle pool, they're accessible when Apex DLC is enabled
  • Ability to override AA/AT specialist loadouts via Rebel Loadouts feature
  • Added new AA/AT specialist units to various rebel teams and squads
  • Fixed broken mortar spawn on some vanilla Rivals factions
  • Fixed 'Undefined variable in expression: a3a_faction_civ' error when player opens aresenal in non-AntistasiPlus mission environment
  • Fixed wrong usage of Aegis classnames in Vanilla CSAT Temperate faction which led to no static weapons on CSAT outposts
  • Increased save vehicle area around HQ from 50 to 100 meters
  • Increased custom outpost (AA/HMG/AT emplacements, roadblocks and watchposts) task completion radius from 10 to 35 meters

Removals

  • Replaced rebel payload planes with just rebel planes, removed rebel faction vehicle category in templates
  • Removed ability to buy rebel repair vehicles after owning 4+ factories to make it more in line with fuel and ammo resources economy
  • Removed auto heal toggle menu
  • Removed Civilian Presence Module, replaced with PATCOM civilian system

Antistasi Plus 2.1.11

22 May 09:32
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2.1.11

Changes

  • Fixed radio tower city influence presentation

Antistasi Plus 2.1.10

17 Mar 06:43
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Changes

  • Fixed paradrop black screen issue
  • Fixed civilian heli sell price exploit

v2.1.9

14 Mar 19:17
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Changes

  • Cold War Mode Soviet police crash fix
  • Simplified Chinese localization fixes (credits to epq1176)