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more flavor text fixes round 2 (vgstation-coders#13126)
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* look at the branch name of the last pr and this one

* fix and add

* added one

* cabinet

* more

* flavor text and KEEPER AI module bugfix but why?

* \the

* real flavor text hours also secrets and an email account

* ace coder over here

* revert fun removal and fix things

* cig

* let's see if this resolves inti's remaining change

* oh hey pomf copy-pasted from mecha.dm

* this didn't commit wtf

* "whyyyyyyy", said the bauds. and nothing got done that day

* there was even another src.name

* exxion

* revert fun description removal

* whoops didn't commit vox change

* spooky
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Wizardcrying authored and ihadtoregisterforthis committed Jul 3, 2017
1 parent 95631bd commit 699215d
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Showing 34 changed files with 89 additions and 81 deletions.
4 changes: 2 additions & 2 deletions code/ATMOSPHERICS/components/unary/cold_sink.dm
Expand Up @@ -5,7 +5,7 @@
use_power = 1

name = "Cold Sink"
desc = "Cools gas when connected to pipe network"
desc = "Cools gases when connected to a pipe network."

var/on = 0

Expand All @@ -30,4 +30,4 @@

if(abs(old_temperature-air_contents.temperature) > 1)
network.update = 1
return 1
return 1
20 changes: 10 additions & 10 deletions code/WorkInProgress/pomf/spacepods/spacepods.dm
Expand Up @@ -216,15 +216,15 @@
if("pod_civ")
desc = "A sleek civilian space pod."
if("pod_black")
desc = "An all black space pod with no insignias."
desc = "A plain black space pod without any distinctive markings."
if("pod_mil")
desc = "A dark grey space pod brandishing the Nanotrasen Military insignia"
desc = "A dark grey space pod bearing the Nanotrasen military insignia."
if("pod_synd")
desc = "A menacing military space pod with Fuck NT stenciled onto the side"
desc = "A menacing military space pod with \"Fuck NT\" stenciled onto the side."
if("pod_gold")
desc = "A civilian space pod with a gold body, must have cost somebody a pretty penny"
desc = "A civilian space pod with a gold body. It must have cost somebody a pretty penny."
if("pod_industrial")
desc = "A rough looking space pod meant for industrial work"
desc = "A space pod with signs of wear on the plating. A spaceproof sticker designates it for performing industrial tasks."

/obj/spacepod/verb/toggle_internal_tank()
set name = "Toggle internal airtank usage"
Expand Down Expand Up @@ -332,7 +332,7 @@
inertia_dir = 0 // engage reverse thruster and power down pod
occupant.forceMove(exit_loc)
occupant = null
to_chat(usr, "<span class='notice'>You climb out of the pod</span>")
to_chat(usr, "<span class='notice'>You climb out of the pod.</span>")

/obj/spacepod/verb/move_inside()
set category = "Object"
Expand All @@ -343,7 +343,7 @@
if(occupant == usr)
move_outside(usr)
else
to_chat(usr, "<span class='notice'><B>The [src.name] is already occupied!</B></span>")
to_chat(usr, "<span class='notice'><B>\The [src] is already occupied!</B></span>")
return

if(usr.incapacitated() || usr.lying) //are you cuffed, dying, lying, stunned or other
Expand All @@ -357,17 +357,17 @@
*/
for(var/mob/living/carbon/slime/M in range(1,usr))
if(M.Victim == usr)
to_chat(usr, "You're too busy getting your life sucked out of you.")
to_chat(usr, "You're too busy getting the life sucked out of you by \the [M]!")
return
// to_chat(usr, "You start climbing into [src.name]")

visible_message("<span class='notice'>[usr] starts to climb into [src.name]</span>")
visible_message("<span class='notice'>[usr] starts to climb into \the [src].</span>")

if(enter_after(40,usr))
if(!src.occupant)
moved_inside(usr)
else if(src.occupant!=usr)
to_chat(usr, "[src.occupant] was faster. Try better next time, loser.")
to_chat(usr, "[src.occupant] was faster. Better luck next time, loser.")
else
to_chat(usr, "You stop entering the pod.")
return
Expand Down
4 changes: 2 additions & 2 deletions code/datums/uplink_item.dm
Expand Up @@ -318,7 +318,7 @@ var/list/uplink_items = list()
//IAA - Internal Affairs Agent
/datum/uplink_item/jobspecific/briefcase_smg
name = "Concealed SMG"
desc = "A modified briefcase capable of storing and firing a gun under a false bottom. Starts with an internal SMG and 18 rounds. Use a screwdriver to pry away the false bottom and make modifications."
desc = "A modified briefcase capable of storing and firing a gun under a false bottom. Starts with an internal SMG and 18 rounds. Use a screwdriver to pry away the false bottom and make modifications. Distinguishable upon close examination due to the added weight."
item = /obj/item/weapon/storage/briefcase/false_bottomed/smg
cost = 12
job = list("Internal Affairs Agent")
Expand Down Expand Up @@ -362,7 +362,7 @@ var/list/uplink_items = list()

/datum/uplink_item/dangerous/revolver
name = "Fully Loaded Revolver"
desc = "A traditional handgun which fires .357 rounds. Has 7 chambers. Can down an unarmoured target with two shots."
desc = "A traditional handgun which fires .357 rounds. Has 7 chambers. Can down an unarmored target with two shots."
item = /obj/item/weapon/gun/projectile
cost = 13

Expand Down
2 changes: 1 addition & 1 deletion code/defines/obj/weapon.dm
Expand Up @@ -860,7 +860,7 @@

/obj/item/weapon/ectoplasm
name = "ectoplasm"
desc = "spooky"
desc = "The remnants of a being between the world of the living and the dead. Spooky."
gender = PLURAL
icon = 'icons/obj/wizard.dmi'
icon_state = "ectoplasm"
Expand Down
10 changes: 5 additions & 5 deletions code/game/gamemodes/cult/cult_items.dm
Expand Up @@ -34,7 +34,7 @@

/obj/item/weapon/melee/cultblade/pickup(mob/living/user as mob)
if(checkcult && !iscultist(user))
to_chat(user, "<span class='warning'>An overwhelming feeling of dread comes over you as you pick up the cultist's sword. It would be wise to be rid of this blade quickly.</span>")
to_chat(user, "<span class='warning'>An overwhelming feeling of dread comes over you as you pick up the cultist's sword. It would be wise to rid yourself of this blade quickly.</span>")
user.Dizzy(120)


Expand All @@ -61,7 +61,7 @@

/obj/item/clothing/suit/cultrobes
name = "cult robes"
desc = "A set of armored robes worn by the followers of Nar-Sie"
desc = "A set of armored robes worn by the followers of Nar-Sie."
icon_state = "cultrobes"
item_state = "cultrobes"
flags = FPRINT
Expand All @@ -84,7 +84,7 @@

/obj/item/clothing/suit/magusred
name = "magus robes"
desc = "A set of armored robes worn by the followers of Nar-Sie"
desc = "A set of armored robes worn by the followers of Nar-Sie."
icon_state = "magusred"
item_state = "magusred"
flags = FPRINT
Expand All @@ -103,10 +103,10 @@
siemens_coefficient = 0

/obj/item/clothing/suit/space/cult
name = "cult armour"
name = "cult armor"
icon_state = "cult_armour"
item_state = "cult_armour"
desc = "A bulky suit of armour, bristling with spikes. It looks space proof."
desc = "A bulky suit of armor bristling with spikes. It looks space proof."
w_class = W_CLASS_MEDIUM
allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_nitrogen)
slowdown = 0
Expand Down
2 changes: 1 addition & 1 deletion code/game/gamemodes/cult/talisman.dm
Expand Up @@ -127,7 +127,7 @@
<A href='?src=\ref[src];rune=runestun'>Fuu ma'jin</A> - Allows you to stun a person by attacking them with the talisman.<BR>
<A href='?src=\ref[src];rune=soulstone'>Kal om neth</A> - Summons a soul stone<BR>
<A href='?src=\ref[src];rune=construct'>Da A'ig Osk</A> - Summons a construct shell for use with captured souls. It is too large to carry on your person.<BR>"}
//<A href='?src=\ref[src];rune=armor'>Sa tatha najin</A> - Allows you to summon armoured robes and an unholy blade<BR> //Kept for reference
//<A href='?src=\ref[src];rune=armor'>Sa tatha najin</A> - Allows you to summon armored robes and an unholy blade<BR> //Kept for reference
usr << browse(dat, "window=id_com;size=350x200")
return

Expand Down
1 change: 1 addition & 0 deletions code/game/machinery/alarm.dm
Expand Up @@ -40,6 +40,7 @@
var/list/air_scrub_info = list()

/obj/machinery/alarm
desc = "An alarm used to control the area's atmospherics systems."
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm0"
anchored = 1
Expand Down
1 change: 1 addition & 0 deletions code/game/machinery/atmoalter/canister.dm
Expand Up @@ -7,6 +7,7 @@

/obj/machinery/portable_atmospherics/canister
name = "canister"
desc = "A container for gases. Can be used with atmospherics machinery through interaction with a port, and can also fill man-portable tanks."
icon = 'icons/obj/atmos.dmi'
icon_state = "yellow"
density = 1
Expand Down
1 change: 1 addition & 0 deletions code/game/machinery/recharger.dm
@@ -1,5 +1,6 @@
/obj/machinery/recharger
name = "recharger"
desc = "A charging station for energy weapons that draws from the area's power. Simply insert an energy weapon with a cell to begin recharging."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "recharger0"
anchored = 1
Expand Down
4 changes: 2 additions & 2 deletions code/game/mecha/mecha.dm
Expand Up @@ -1076,7 +1076,7 @@
return
src.log_message("[usr] tries to move in.")
if (src.occupant)
to_chat(usr, "<span class='bnotice'>The [src.name] is already occupied!</span>")
to_chat(usr, "<span class='bnotice'>\The [src] is already occupied!</span>")
src.log_append_to_last("Permission denied.")
return
/*
Expand All @@ -1099,7 +1099,7 @@
to_chat(usr, "You're too busy getting your life sucked out of you.")
return

visible_message("<span class='notice'>[usr] starts to climb into [src.name]</span>")
visible_message("<span class='notice'>[usr] starts to climb into \the [src].</span>")


if(enter_after(40,usr))
Expand Down
2 changes: 1 addition & 1 deletion code/game/mecha/mecha_construction_paths.dm
Expand Up @@ -690,4 +690,4 @@
Co_NEXTSTEP = list(Co_KEY=/obj/item/weapon/wrench,
Co_VIS_MSG = "{USER} connect{s} {HOLDER} hydraulic systems.")
)
)
)
2 changes: 1 addition & 1 deletion code/game/objects/items/devices/PDA/PDA.dm
Expand Up @@ -19,7 +19,7 @@ var/global/list/obj/item/device/pda/PDAs = list()

/obj/item/device/pda
name = "\improper PDA"
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge. Can download additional applications from PDA terminals."
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a pre-programmed ROM cartridge. Can download additional applications from PDA terminals."
icon = 'icons/obj/pda.dmi'
icon_state = "pda"
item_state = "electronic"
Expand Down
1 change: 1 addition & 0 deletions code/game/objects/items/devices/aicard.dm
@@ -1,5 +1,6 @@
/obj/item/device/aicard
name = "inteliCard"
desc = "A device that stores artifical intelligence units."
icon = 'icons/obj/pda.dmi'
icon_state = "aicard" // aicard-full
item_state = "electronic"
Expand Down
1 change: 1 addition & 0 deletions code/game/objects/items/devices/chameleonproj.dm
@@ -1,5 +1,6 @@
/obj/item/device/chameleon
name = "chameleon-projector"
desc = "A device that can scan an object's appearance and cloak a user."
icon_state = "shield0"
flags = FPRINT
siemens_coefficient = 1
Expand Down
5 changes: 4 additions & 1 deletion code/game/objects/items/weapons/ai_modules/AI_modules.dm
Expand Up @@ -146,9 +146,12 @@ Refactored AI modules by N3X15
/******************** keeper (MoMMIs only) *******************/

/obj/item/weapon/aiModule/keeper
name = "'Keeper' AI Module"
modname = "KEEPER"
desc = "HOW DID YOU GET THIS OH GOD WHAT. Hidden lawset for MoMMIs."

/obj/item/weapon/aiModule/keeper/updateLaw()
return

/obj/item/weapon/aiModule/keeper/upload(var/datum/ai_laws/laws, var/atom/target, var/mob/sender)
..()
target:keeper=1
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/airlock_painter.dm
@@ -1,6 +1,6 @@
/obj/item/weapon/airlock_painter
name = "airlock painter"
desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
desc = "An advanced autopainter pre-programmed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
icon = 'icons/obj/objects.dmi'
icon_state = "paint sprayer"
item_state = "paint sprayer"
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/cigs_lighters.dm
Expand Up @@ -407,7 +407,7 @@ MATCHBOXES ARE ALSO IN FANCY.DM

/obj/item/clothing/mask/cigarette/cigar
name = "Premium Cigar"
desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!"
desc = "A large roll of tobacco and... well, you're not quite sure. This thing's huge!"
icon_state = "cigar"
overlay_on = "cigarlit"
flags = FPRINT
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/scrolls.dm
@@ -1,6 +1,6 @@
/obj/item/weapon/teleportation_scroll
name = "scroll of teleportation"
desc = "A scroll for moving around."
desc = "A scroll allowing limited uses of transportation."
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll"
var/uses = 4.0
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/storage/uplink_kits.dm
Expand Up @@ -122,7 +122,7 @@

/obj/item/weapon/storage/box/syndie_kit
name = "Box"
desc = "A sleek, sturdy box"
desc = "A sleek, sturdy box."
icon_state = "box_of_doom"

/obj/item/weapon/storage/box/syndie_kit/imp_freedom
Expand Down
24 changes: 12 additions & 12 deletions code/game/objects/structures/crates_lockers/closets/fireaxe.dm
Expand Up @@ -34,17 +34,17 @@

..()
if(smashed)
to_chat(user, "The protective glass shield has been damaged beyond repair")
to_chat(user, "The protective glass shield has been damaged beyond repair.")
else if(hitstaken)
to_chat(user, "You count [hitstaken] impacts on the protective glass shield")
to_chat(user, "There are [hitstaken] impacts on the protective glass shield.")
else
to_chat(user, "The protective glass shield appears intact")
to_chat(user, "The protective glass shield appears intact.")
if(!fireaxe)
to_chat(user, "The fireaxe is gone from the cabinet")
to_chat(user, "The fireaxe is missing from the cabinet.")
else
to_chat(user, "The fireaxe is still in the cabinet [localopened ? "and up for grabs" : "behind the protective glass"]")
to_chat(user, "The fireaxe is still in the cabinet [localopened ? "and up for grabs" : "behind the protective glass"].")

to_chat(user, "A small [locked ? "red" : "green"] light indicates the cabinet is [locked ? "" : "un"]locked")
to_chat(user, "A small [locked ? "red" : "green"] light indicates the cabinet is [locked ? "" : "un"]locked.")

/obj/structure/closet/fireaxecabinet/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri

Expand All @@ -56,8 +56,8 @@

if(isrobot(usr) || src.locked)
if(istype(O, /obj/item/device/multitool))
visible_message("<span class='notice'>[user] starts fiddling with \the [src]'s locking module</span>", \
"<span class='notice'>You start disabling \the [src]'s locking module</span>")
visible_message("<span class='notice'>[user] starts fiddling with \the [src]'s locking module.</span>", \
"<span class='notice'>You start disabling \the [src]'s locking module.</span>")
playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
if(do_after(user, src, 50))
locked = 0
Expand All @@ -80,7 +80,7 @@
hitstaken++
if(hitstaken == 4) //Slam
playsound(user, 'sound/effects/Glassbr3.ogg', 100, 1) //Break cabinet, receive goodies. Cabinet's fucked for life after that.
visible_message("<span class='warning'>\The [src]'s protective glass shatters, exposing its content.")
visible_message("<span class='warning'>\The [src]'s protective glass shatters, exposing its contents.")
smashed = 1
locked = 0
localopened = 1
Expand All @@ -102,7 +102,7 @@
update_icon()
else
if(smashed)
to_chat(user, "<span class='warning'>[src]'s protective glass is broken. Cutting hazard right there!</span>")
to_chat(user, "<span class='warning'>[src]'s protective glass is broken.</span>")
return
if(istype(O, /obj/item/device/multitool))
if(localopened)
Expand All @@ -112,8 +112,8 @@
update_icon()
return
else
visible_message("<span class='notice'>[user] starts to fiddle with [src]'s locking module</span>", \
"<span class='notice'>You start to re-enable [src]'s locking module</span>")
visible_message("<span class='notice'>[user] starts to fiddle with [src]'s locking module.</span>", \
"<span class='notice'>You start to re-enable [src]'s locking module.</span>")
if(do_after(user, src, 50))
locked = 1
visible_message("<span class='notice'>[user] re-enables [src]'s locking module.</span>", \
Expand Down
@@ -1,5 +1,5 @@
/obj/structure/closet/syndicate
name = "armoury closet"
name = "armory closet"
desc = "Why is this here?"
icon_state = "syndicate"
icon_closed = "syndicate"
Expand Down Expand Up @@ -137,7 +137,7 @@
return

/obj/structure/closet/vox_raiders
name = "vox armoury closet"
name = "vox armory closet"
desc = "Polly wants a gun."
icon_state = "syndicate"
icon_closed = "syndicate"
Expand All @@ -154,7 +154,7 @@


/obj/structure/closet/vox_raiders/trader
name = "vox armoury closet"
name = "vox armory closet"
desc = "Polly wants a gun."
icon_state = "syndicate"
icon_closed = "syndicate"
Expand Down
6 changes: 3 additions & 3 deletions code/game/objects/structures/fitness.dm
@@ -1,6 +1,6 @@
/obj/structure/punching_bag
name = "punching bag"
desc = "A punching bag. Can you get to speed level 4???"
desc = "A punching bag. Can you get to speed level 4?"
icon = 'icons/obj/fitness.dmi'
icon_state = "punchingbag"
anchored = 1
Expand Down Expand Up @@ -71,7 +71,7 @@

/obj/structure/weightlifter
name = "Weight Machine"
desc = "Just looking at this thing makes you feel tired."
desc = "A machine that allows for effective weight training. Just looking at this thing makes you feel tired."
icon = 'icons/obj/fitness.dmi'
icon_state = "fitnessweight"
density = 1
Expand Down Expand Up @@ -112,4 +112,4 @@
var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
icon_state = "fitnessweight"
overlays -= W
to_chat(user, "<span class='notice'>[finishmessage]</span>")
to_chat(user, "<span class='notice'>[finishmessage]</span>")

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