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Version 1.0.4 (#7158)
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ihhub committed May 13, 2023
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54 changes: 54 additions & 0 deletions changelog.txt
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version 1.0.4 (13 April 2023)
- add Polish and Russian languages support for Virtual Keyboard
- fix absence of delay after animating creature wince and before making next move
- make haunt, set elemental guardian, identify hero and visions spells gray out when cannot be used
- do not stop hero's movement after the first Dimension Door jump
- do not show that enemy town or castle has no garrison if kingdom has no Thieves' Guilds
- fix idle animation lag while casting any spell
- fix creature idle animation freeze during Blind / Paralyze spell casting
- fix an issue that caused an AI-controlled hero standing next to Stone Liths to block the path of another AI-controlled hero standing on these Stone Liths
- add checks to detect corrupted data resources
- improve the resource value estimation algorithm for AI
- fix logic and reward of Daemon Cave object for AI
- add an ability to cancel waiting for the end of the pre-battle sound
- update Polish translation
- create small and large obstacles on the battlefield at the same time
- do not make an empty text line at the end of phrase and fix text rendering in a wider area than given maximum width
- fix Battlefield animations freeze while waiting for Good Luck sound to end
- add popup windows for monster dialog buttons
- fill main menu with background when we do not stretch the main menu main image
- update Russian translation
- fix not returning to load menu while switching between campaign scenarios
- fix Shipwreck Survivor bonuses
- fix AI pathfinding when Spell Scroll was considered as an artifact which requires to defeat an army
- rework logic for all Adventure Map objects' metadata
- fix adventure map fog reveal on campaign scenario restart and when loading a Hot Seat save made in the first game day
- adjust spell info message when hero has zero (0) mana
- fix calculation of castle towers strength for AI
- improve dialog titles related to losing the game
- update Bulgarian translation
- strategic AI economy update
- AI should check for castles and funds before retreat
- fix software cursor freezes during certain fading animations
- rework the search algorithm for available scaled resolutions
- show map ratings in victory video, add subtitles and color fading animation
- add extra checks to prevent loading renamed MX2 maps on demo version
- add "End Turn" title to dialog when heroes can move and you are ending your turn
- catapult and castle towers should still act, even if there are no troops in the respective armies capable of taking any action
- update Vietnamese translation
- fix the behavior of Berserk and Hypnotize spells
- add language support for highscores
- expand wide screen support
- properly handle absolute and relative paths in the CDDrive registry key for Windows scripts
- update Danish translation
- update Swedish translation
- reset battlefield grid cursor position after using the spell book
- fix a crash on deleting last save file
- update Czech translation
- update Slovak translation
- update Ukrainian translation
- fix recurring global events
- redraw the status window after the amount of kingdom resources has changed at the beginning of the day
- do not render hero/boat over the bottom map border
- add "New week!" title to dialog showing start of a new week

version 1.0.3 (11 April 2023)
- update German translation
- update Norwegian translation
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60 changes: 60 additions & 0 deletions script/packaging/common/fheroes2.appdata.xml
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<control>touch</control>
</recommends>
<releases>
<release date="2023-04-13" version="v1.0.4">
<url>https://github.com/ihhub/fheroes2/releases/tag/1.0.4</url>
<description>
<p>Changes in v1.0.4 (13 April 2023):</p>
<ul>
<li>add Polish and Russian languages support for Virtual Keyboard</li>
<li>fix absence of delay after animating creature wince and before making next move</li>
<li>make haunt, set elemental guardian, identify hero and visions spells gray out when cannot be used</li>
<li>do not stop hero's movement after the first Dimension Door jump</li>
<li>do not show that enemy town or castle has no garrison if kingdom has no Thieves' Guilds</li>
<li>fix idle animation lag while casting any spell</li>
<li>fix creature idle animation freeze during Blind / Paralyze spell casting</li>
<li>fix an issue that caused an AI-controlled hero standing next to Stone Liths to block the path of another AI-controlled hero standing on these Stone Liths</li>
<li>add checks to detect corrupted data resources</li>
<li>improve the resource value estimation algorithm for AI</li>
<li>fix logic and reward of Daemon Cave object for AI</li>
<li>add an ability to cancel waiting for the end of the pre-battle sound</li>
<li>update Polish translation</li>
<li>create small and large obstacles on the battlefield at the same time</li>
<li>do not make an empty text line at the end of phrase and fix text rendering in a wider area than given maximum width</li>
<li>fix Battlefield animations freeze while waiting for Good Luck sound to end</li>
<li>add popup windows for monster dialog buttons</li>
<li>fill main menu with background when we do not stretch the main menu main image</li>
<li>update Russian translation</li>
<li>fix not returning to load menu while switching between campaign scenarios</li>
<li>fix Shipwreck Survivor bonuses</li>
<li>fix AI pathfinding when Spell Scroll was considered as an artifact which requires to defeat an army</li>
<li>rework logic for all Adventure Map objects' metadata</li>
<li>fix adventure map fog reveal on campaign scenario restart and when loading a Hot Seat save made in the first game day</li>
<li>adjust spell info message when hero has zero (0) mana</li>
<li>fix calculation of castle towers strength for AI</li>
<li>improve dialog titles related to losing the game</li>
<li>update Bulgarian translation</li>
<li>strategic AI economy update</li>
<li>AI should check for castles and funds before retreat</li>
<li>fix software cursor freezes during certain fading animations</li>
<li>rework the search algorithm for available scaled resolutions</li>
<li>show map ratings in victory video, add subtitles and color fading animation</li>
<li>add extra checks to prevent loading renamed MX2 maps on demo version</li>
<li>add "End Turn" title to dialog when heroes can move and you are ending your turn</li>
<li>catapult and castle towers should still act, even if there are no troops in the respective armies capable of taking any action</li>
<li>update Vietnamese translation</li>
<li>fix the behavior of Berserk and Hypnotize spells</li>
<li>add language support for highscores</li>
<li>expand wide screen support</li>
<li>properly handle absolute and relative paths in the CDDrive registry key for Windows scripts</li>
<li>update Danish translation</li>
<li>update Swedish translation</li>
<li>reset battlefield grid cursor position after using the spell book</li>
<li>fix a crash on deleting last save file</li>
<li>update Czech translation</li>
<li>update Slovak translation</li>
<li>update Ukrainian translation</li>
<li>fix recurring global events</li>
<li>redraw the status window after the amount of kingdom resources has changed at the beginning of the day</li>
<li>do not render hero/boat over the bottom map border</li>
<li>add "New week!" title to dialog showing start of a new week</li>
</ul>
</description>
</release>
<release date="2023-04-11" version="v1.0.3">
<url>https://github.com/ihhub/fheroes2/releases/tag/1.0.3</url>
<description>
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6 changes: 6 additions & 0 deletions script/packaging/debian/changelog
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fheroes2 (1.0.4-1) UNRELEASED; urgency=medium

* 1.0.4 release

-- fheroes2 team <fhomm2@gmail.com> Sat, 13 Apr 2023 00:00:00 +0000

fheroes2 (1.0.3-1) UNRELEASED; urgency=medium

* 1.0.3 release
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2 changes: 1 addition & 1 deletion src/fheroes2/system/version.h
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#define MAJOR_VERSION 1
#define MINOR_VERSION 0
#define INTERMEDIATE_VERSION 3
#define INTERMEDIATE_VERSION 4

#ifndef BUILD_VERSION
#define BUILD_VERSION 0
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2 changes: 1 addition & 1 deletion version.txt
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1.0.3
1.0.4
2 changes: 1 addition & 1 deletion version_code.txt
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5
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