Skip to content

Commit

Permalink
Added OpenGL prefs screenshot; fixes #166
Browse files Browse the repository at this point in the history
  • Loading branch information
ziriax committed Sep 6, 2021
1 parent ab05390 commit b418fbe
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions Readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,8 @@ See the [releases](https://github.com/iimachines/Maya2glTF/releases) tab.

## Shading
- _I assume you already used something like Substance Painter to create glTF-PBR textures_
- **Make sure you have selected OpenGL for rendering, DirectX is _not_ supported yet**
![image](https://user-images.githubusercontent.com/2389359/132230501-962fd5cc-5ee9-484c-9136-c0bb483754ee.png)
- select the polygons you want to shade
- click the `assign PBR shader to selection` button
- the first time, you need to select our PBR OpenGL shader at:
Expand Down

0 comments on commit b418fbe

Please sign in to comment.