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class.playerNode.cpp
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class.playerNode.cpp
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#include "class.playerNode.hpp"
#include <cstddef> //In order to import the 'NULL' keyword that is usually added in <iostream>
PlayerNode::PlayerNode()
{
nextPlayer = NULL;
}
PlayerNode::PlayerNode(Player* p)
{
player = p;
nextPlayer = NULL;
}
PlayerNode::PlayerNode(Player* p, PlayerNode* n)
{
player = p;
nextPlayer = n;
}
Player* PlayerNode::getPlayer()
{
return player;
}
PlayerNode* PlayerNode::getNextPlayer()
{
return nextPlayer;
}
void PlayerNode::setPlayer(Player* p)
{
player = p;
}
void PlayerNode::setNextPlayer(PlayerNode* p)
{
nextPlayer = p;
}
#ifdef UNIT_TEST_PLAYER_NODE
#include <iostream>
using namespace std;
int main()
{
//Declaring Players
Player* p1 = new Player();
Player* p2 = new Player();
Player* p3 = new Player();
//Declaring PlayerNodes
PlayerNode* pN1 = new PlayerNode();
PlayerNode* pN2 = new PlayerNode(p2);
PlayerNode* pN3 = new PlayerNode(p3);
//Setting Player Nodes
pN1->setPlayer(p1);
pN1->setNextPlayer(pN2);
pN2->setNextPlayer(pN3);
//Setting Deposit
pN1->getPlayer()->deposit(500);
pN1->getPlayer()->deposit(700);
pN2->getPlayer()->deposit(560);
pN2->getPlayer()->deposit(790);
PlayerNode* temp = pN1;
temp->setNextPlayer(pN1);
cout << "p1 Balance is: " << pN1->getPlayer()->balance() << endl;
cout << "p2 Balance is: " << pN2->getPlayer()->balance() << endl;
cout << "p3 Balance is: " << temp->getPlayer()->balance() << endl;
cout << "temp Balance is: " << temp->getPlayer()->balance() << endl;
cout << "temp.nextPlayer Balance is: " << temp->getNextPlayer()->getNextPlayer()->getPlayer()->balance() << endl;
return 0;
}
#endif