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[suggestion]: make Angledraw sctrl capable of scaling hitboxes #626

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SaltAddict opened this issue Aug 1, 2022 · 2 comments
Closed

[suggestion]: make Angledraw sctrl capable of scaling hitboxes #626

SaltAddict opened this issue Aug 1, 2022 · 2 comments
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enhancement New feature or request

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@SaltAddict
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Angledraw controller has a scale parameter but this doesn't change hitbox size the way setting the scale in the constants does. Would be cool if there was a new parameter to enable realtime hitbox scaling as it would make doing beams and other such things a lot easier.

@Sluigi123
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Sluigi123 commented Aug 3, 2022

This is a nice idea. However, I can tell that it'll be a bit tedious though. Regardless, this is definitely doable.
Besides, this suggestion was made a bit ago; yet, having more people making the same suggestion creates more motivation and confidence for the developers.

@K4thos K4thos added the enhancement New feature or request label Aug 8, 2022
@Isakku
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Isakku commented Aug 11, 2022

The idea sounds awesome, But it would have to be a newer parameter in the AngleDraw Stctrl.
Actually, AngleDraw takes two parameters to scale a sprite, if you want to scale CLNS boxes, two additional X and Y scale parameters would be needed. I must say this reminds me of a suggestion I have for scaling:
#639

@ikemen-engine ikemen-engine locked and limited conversation to collaborators Jan 22, 2023
@K4thos K4thos converted this issue into discussion #919 Jan 22, 2023

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