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Using:
new GameModeBuilder() .UseLogLevel(SampSharp.Core.Logging.CoreLogLevel.Warning) .UseStartBehaviour(GameModeStartBehaviour.FakeGmx) .Use<GameMode>() .Run();
protected override void OnPlayerConnected(BasePlayer player, EventArgs e) { base.OnPlayerConnected(player, e); Console.WriteLine("Player joined"); player.SendClientMessage("Sending splashscreen"); }
"Player joined" and "Sending splashscreen" when I rejoin the server - but no message if I restart the gamemode without rejoining.
The text was updated successfully, but these errors were encountered:
15e19b8
ikkentim
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Using:
"Player joined" and "Sending splashscreen" when I rejoin the server - but no message if I restart the gamemode without rejoining.
The text was updated successfully, but these errors were encountered: