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FakeGMX doesn't appear to work #221

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ghost opened this issue Oct 1, 2017 · 0 comments
Closed

FakeGMX doesn't appear to work #221

ghost opened this issue Oct 1, 2017 · 0 comments
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@ghost
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ghost commented Oct 1, 2017

Using:

new GameModeBuilder()
				.UseLogLevel(SampSharp.Core.Logging.CoreLogLevel.Warning)
				.UseStartBehaviour(GameModeStartBehaviour.FakeGmx)
				.Use<GameMode>()
				.Run();
		protected override void OnPlayerConnected(BasePlayer player, EventArgs e)
		{
			base.OnPlayerConnected(player, e);

			Console.WriteLine("Player joined");
			player.SendClientMessage("Sending splashscreen");
		}

"Player joined" and "Sending splashscreen" when I rejoin the server - but no message if I restart the gamemode without rejoining.

@ikkentim ikkentim added the bug label Oct 1, 2017
@ikkentim ikkentim self-assigned this Oct 1, 2017
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