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#CodeBreaker

This is a demo Unity3D project developed for GDG Istanbul Workshop @PeakGames

It is a simple (and modified) implementation of MasterMind board game.

Game Screenshot

The aim of this project is to practice:

  • Unit Testing in Unity3D
  • Writing integration tests for game scenes
  • Using dependency injection for modularity and easy testing
  • Separating the view and the rest of the game by applying MVCS pattern.

StangeIOC is used as a dependency injection framework.

This project uses Kenney Assets for graphics and audio.

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Demo game project for GDG Istanbul Workshop @peakgames

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