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Unity3D Plugin for Android local notifications with example project

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Unity3D Android notification plugin

License: MIT Features:

  • Set delayed notification
  • Set delayed repeatable notification
  • Supports custom icon and large icon
  • Fully supports Unity 4.х - 5.х
  • Fully supports Android 4.1 - 6.0

FAQ

How to get exact notification in Android M ?

It's not recommended by Google since notifications are batching when phone in IDLE_MAINTENANCE state. Now you'll receive notification with additional delay. You can use NotificationExecuteMode.ExactAndAllowWhileIdle mode to force system show your notification with maximum priority. [Read more] (https://developer.android.com/intl/ru/reference/android/app/AlarmManager.html#setExact(int, long, android.app.PendingIntent))

How to set up big icon ?

Just put it into drawable directories *\UnityProject\Assets\Plugins\Android\res* with name notify_icon_big.png. And in the SendNotification method set bigIcon to "notify_icon_big"

How to get rid of obsolete warnings like "OBSOLETE - Providing Android resources in Assets/Plugins/Android/res is deprecated, please move your resources to an Android Library. See "Building Plugins for Android" section of the Manual." ?

You can avoid this by recompiling plugin with icons inside.

I got application crash

Check you don't call CancelNotification and SetNotification in one frame, and you put notify_icon_small into the res directory. Be sure you generate unique id for every new notification.

Notification doesn't launch the app

Set LocalNotification.mainActivityClassName to the your main activity class (from manifest)

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