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Releases: imccown/Dissector

R6.1

15 Feb 19:13
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Adding a missing file dialog when debugging shaders.
Fixed a crash when it couldn't find a shader include file.

R6

16 Jan 18:46
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R6

Fixing GUI bug that would cause crash when unable to open shader includes.
Adding include path searching to shader debugger playback.

R5

16 Feb 19:14
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R5

Makes render target view a little more robust when viewing non a8r8g8b8 types. Still shows values as a8r8g8b8 instead of native type (e.g. r10g10b10a2).

Supports more depth buffer formats (but renders them all in INTZ)

Support for showing depth buffers as floats in the gui, and uses range normalization for the visualization.

Fix for texture coordinates being wrong in the texture/render target/depth target viewing window.

R4.1

10 Feb 04:00
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Fix for 32-bit launcher not working correctly. Turns out you need to COMPILE code for it to execute.

R4

08 Feb 19:34
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R4

Added 64-bit support.
Upgraded projects/solution to Visual Studio 2013 CE (necessary because 2010 Express didn't have 64-bit compiler).
Thumbnails for textures and render targets will now properly update to NULL textures when changing draw calls.
Fix for crash when double clicking on NULL textures in the GUI.

R3

25 Jan 21:41
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R3

Fix for asserts caused by too many draw calls in a frame. Should scale up to around 20k draw calls now, and going over that will just cause the extra draw calls to not get capture data instead of crashing.

R2

19 Jan 21:56
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R2

Fix for crash when viewing non-indexed meshes in the GUI mesh viewer
Fix for crashing when using instanced vertex buffers
Fix for crash caused by D3D9 objects being released out from under the debugger by the target application.
Fix for NULL texture format causing crashes in the thumbnailer.