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Assembly-CSharp-firstpass.csproj
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Assembly-CSharp-firstpass.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{BE0825E8-854F-456B-2FE7-8F30CB0C5C0A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_5_0;UNITY_3_5;UNITY_EDITOR;ENABLE_PROFILER;UNITY_IOS;UNITY_IPHONE;ENABLE_GENERICS;ENABLE_TERRAIN;ENABLE_WEBCAM;ENABLE_MICROPHONE;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\AR\ARBinding.cs" />
<Compile Include="Assets\Plugins\AR\AREventListener.cs" />
<Compile Include="Assets\Plugins\AR\ARManager.cs" />
<Compile Include="Assets\Plugins\QRDecoder.cs" />
<None Include="Assets\Resources\Files\Swipes\furry_of_fists.txt" />
<None Include="Assets\Resources\Files\Swipes\tuck_ in_tight.txt" />
<None Include="Assets\Resources\Files\PC.txt" />
<None Include="Assets\Resources\Files\Swipes\blow the mag.txt" />
<None Include="Assets\Resources\Files\Swipes\swing.txt" />
<None Include="Assets\Resources\Files\Swipes\stillnes_of_the_sword.txt" />
<None Include="Assets\Resources\Files\Swipes\super_punch.txt" />
<None Include="Assets\Resources\Files\Swipes\one _two.txt" />
<None Include="Assets\Resources\Textures\specialLine1.txt" />
<None Include="Assets\Resources\Files\Swipes\mastery.txt" />
<None Include="Assets\Resources\Files\Swipes\center_mass.txt" />
<None Include="Assets\Resources\Files\Swipes\pummel.txt" />
<None Include="Assets\Resources\Files\Swipes\_readme.txt" />
<None Include="Assets\Resources\Files\Swipes\stab&twist.txt" />
<None Include="Assets\Resources\Files\Swipes\from_the_hip.txt" />
<None Include="Assets\Resources\Files\Swipes\covering_fire.txt" />
<None Include="Assets\Resources\Files\Swipes\duck_and_weave.txt" />
<None Include="Assets\Resources\Files\Swipes\barrage.txt" />
<None Include="Assets\Resources\Files\Swipes\hi-duke-in.txt" />
<None Include="Assets\Resources\Files\Swipes\head_shot.txt" />
<None Include="Assets\Resources\Textures\specialQuad.txt" />
<None Include="Assets\Resources\Files\Swipes\flail widly.txt" />
<None Include="Assets\Resources\Files\Swipes\multi_slash.txt" />
<Reference Include="Assets\QRCode\Plugins\Antares.QRCode">
<HintPath>Assets\QRCode\Plugins\Antares.QRCode.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>