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A clone of the classic game "Simon" for Arduino, using a Super Famicom controller for input.

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imclab/Simon-Clone-for-Arduino

 
 

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Summary

This is the C++ code for an Arduino project to build a clone of the classic electronic game "Simon," using LEDs and a speaker to provide audiovisual feedback, and using a Super Famicom controller for user input.

For the Super Famicom controller input, I'm using the excellent SNESpad library made by Rob Duarte. Thanks, Rob!!

You can watch a video of an early version of the hardware here.

Credits

This application was programmed by Nat Guy.

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A clone of the classic game "Simon" for Arduino, using a Super Famicom controller for input.

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