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Releases: imezx/Warp

1.0.11

19 May 06:20
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What Changed

  • Better server efficiency
  • Fixed client unable invoke to server

Full Changelog: 1.0.10...1.0.11

1.0.10

11 May 02:33
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New Contributors

Full Changelog: 1.0.9...1.0.10

1.0.9

02 Apr 06:20
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  • Added Logging (for debugging)
  • Added yieldWait on defining a event
  • Added yieldWait to SerDes
  • Minor improvement & fixes

Full Changelog: 1.0.8...1.0.9

1.0.8

18 Mar 05:52
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  • Added TestEZ for tests warp
  • Added .IsConnected (boolean) property
  • Added a limit throttle for better efficiency
  • Expanding Buffer
  • :Disconnect now return boolean value
  • Fixed :InvokeTo Signal
  • removed a random prints from v1.0.7

1.0.7

13 Mar 01:32
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  • use --!optimize 2
  • replaced string.pack to buffer instead

1.0.6

02 Mar 16:46
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  • Add :FireExcept function for Server-side
  • Minor improvements

1.0.5

31 Jan 06:37
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Additional:

  • Updated Docs
  • Added Search Box to Docs

Visit DevForum

1.0.4

30 Jan 13:17
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  • Add .fromServerArray (to create new server events with arrays, without need to create each by each)
  • Add .fromClientArray (to create new client events with arrays, without need to create each by each)
  • Fix Duplicate possible on creating Warp Event (Internal)

https://devforum.roblox.com/t/warp-very-fast-powerful-networking-library/2779813/111

1.0.2

09 Jan 06:28
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fix types & unreliable

1.0.1

06 Jan 03:45
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This version contain:

  • Fix Missing argument type for rateLimit on .Server
  • Fix failed initialize player on Server