-
Notifications
You must be signed in to change notification settings - Fork 324
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Suggestion: Add webcam head tracking support when no VR headset is detected #4
Comments
Great idea. This also brings up another point, which is that currently we only support one input device at a time. For example if we have an Oculus plugged in, we need to choose between that and mouse/keyboard look. Adding a camera 6DOF thing as an input only complicates this further. That said, a camera-based tracker is totally worth implementing. |
I would definitely like to see the ability to use multiple inputs at once. For example, in a seated VR experience I may want to use the keyboard/mouse or a controller to move and turn but still use head tracking on top of that. This would work well with the keyboard/mouse + webcam head tracking as well. |
This is now here, but having it be part of the polyfill always seems like the wrong thing. Here's a demo: https://googledrive.com/host/0B4Nj-yDXjBs_fmNpbDdKMGlvLWg4RU05eWdKWURSZWs0d0ZzYURCemtodTdKeVprYy0ySFE |
Cool! :D I think webcam head tracking is a valid polyfill when not wearing an HMD or other head tracking device. Your demo URL goes to a 404 page. |
^ Nice! |
If there's no VR headset, in addition to using the mouse and keyboard to turn and move, it would be really cool to use webcam head tracking to change perspective/viewing angle.
Example: http://topheman.github.io/parallax/
The text was updated successfully, but these errors were encountered: