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OneRL

Event-driven fully distributed reinforcement learning framework proposed in "A Versatile and Efficient Reinforcement Learning Approach for Autonomous Driving" (https://arxiv.org/abs/2110.11573) that can facilitate highly efficient policy learning in a wide range of real-world RL-based applications.

  • Super fast RL training! (15~30min for MuJoCo & Atari on single machine)
  • State-of-the-art performance
  • Scheduled and pipelined sample collection
  • Completely lock-free execution
  • Fully distributed architecture
  • Full profiling & overhead identification tools
  • Online visualization & rendering
  • Support multi-GPU parallel training
  • Support exporting trained policy to ONNX for faster inference & deployment

Installation

  1. Clone this repo
git clone https://github.com/imoneoi/onerl.git
  1. Install PyTorch and related dependencies (see requirements.txt)
pip install -r requirements.txt

Quick Start

MuJoCo benchmark

(Any machine with a single GPU)

python -m onerl.nodes.launcher examples/config/1_gpu/mujoco_sac_<Env>.yaml

Atari games

(For 2 GPUs)

python -m onerl.nodes.launcher examples/config/2_gpu/atari_ddqn_<Env>.yaml

Performance

Configuration and Namespaces

Isolate nodes, $global

Algorithm Settings

YAML format

Custom Environments

OpenAI Gym interface

implement reset, step

Custom Algorithms

class RandomAlgorithm(Algorithm):
    def __init__(self,
                 network: dict,
                 env_params: dict,
                 **kwargs):
        super().__init__(network, env_params)
        # Initialize algorithm here

    def forward(self, obs: torch.Tensor, ticks: int) -> torch.Tensor:
        # Return selected action by observation (obs) at time (tick) as tensor

        if "act_n" in self.env_params:
            # discrete action space
            return torch.randint(0, self.env_params["act_n"], (obs.shape[0], ))
        else:
            # uniform -act_max ... act_max
            return self.env_params["act_max"] * (torch.rand(obs.shape[0], *self.env_params["act_shape"]) * 2 - 1)

    def learn(self, batch: BatchCuda, ticks: int) -> dict:
        # Update the policy using batch of transitions (s, a, r)_t

        return {}

    def policy_state_dict(self) -> OrderedDict:
        # Return the state dict (a dict of torch.parameters) of the actor
        # Which will be updated periodically to PolicyNode to interact with environment

        return OrderedDict()

Export trained policy

Profiling & Visualization

  1. Enable profile recording

Set profiling=True and profile_log_path in global namespace

$global:
  # Profiling
  profile: True
  profile_log_path: profile_log
  1. Launch experiment, and profile will be recorded in meantime
python -m onerl.nodes.launcher <config_filename>
  1. Convert to JSON format
python -m onerl.scripts.convert_profile profile_log/
  1. Open JSON profile by Perfetto UI

Open https://ui.perfetto.dev in browser and drag & drop the converted JSON profile profile.json

Distributed principles

Pipeline execution with event-driven scheduling

In action:

Lock-free replay sampling

Citation

If you are using OneRL training framework for your project development, please cite the following paper:

@inproceedings{
  wang2022a,
  title={A Versatile and Efficient Reinforcement Learning Approach for Autonomous Driving},
  author={Guan Wang and Haoyi Niu and Desheng Zhu and Jianming Hu and Xianyuan Zhan and Guyue Zhou},
  booktitle={NeurIPS 2022 Reinforcement Learning for Real Life Workshop},
  year={2022}
}

About

One RL Platform is all you need -- Event-driven fully distributed reinforcement learning framework

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