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rxjs-audio-stream.ts
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rxjs-audio-stream.ts
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import { Observable, Observer, Subject } from 'rxjs';
import { share } from 'rxjs/operators';
import { Stream, StreamConfig, StreamState } from './rxjs-audio.interfaces';
export class AudioStream implements Stream {
protected state: StreamState = {
playing: false,
trackInfo: {
currentTrack: undefined,
duration: undefined,
currentTime: undefined
}
};
private audio: HTMLAudioElement = new Audio();
private audioEvents: Array<string> = [
'ended',
'error',
'play',
'playing',
'pause',
'timeupdate',
'canplay',
'loadedmetadata',
'loadstart'
];
private stateChange: Subject<any> = new Subject();
private config: StreamConfig;
constructor(config: StreamConfig = {}) {
this.config = config;
}
/**
* Play the Audio Stream
*/
play(): void {
this.audio.play();
}
/**
* Pause the Audio Stream
*/
pause(): void {
this.audio.pause();
}
/**
* Stop the Audio Stream
*/
stop(): void {
this.audio.currentTime = 0;
this.audio.pause();
}
/**
* Seek audio to particular time
*
* @param time
*/
seekTo(time: number) {
this.audio.currentTime = time;
}
/**
* Set the audio stream volume
*
* @param volume
*/
setVolume(volume: number) {
this.audio.volume = volume;
}
/**
* Mute the audio stream volume
*
* @param mute
*/
setMute(muted: boolean) {
this.audio.muted = muted;
}
/**
* Set sinkId for this stream
*
* @param mute
*/
setSinkId(deviceId: string) {
if (!(this.audio as any).setSinkId) {
throw new Error('setSinkId is not supported by this browser');
}
(this.audio as any).setSinkId(deviceId);
}
/**
* Returns Observable which listens to audio events of audio stream
*/
events(): Observable<any> {
return Observable.create((observer: Observer<any>) => {
const handler = (event: Event) => {
observer.next(event);
this.updateStateEvents(event);
};
this.addEvents(this.audio, this.audioEvents, handler);
return () => {
this.removeEvents(this.audio, this.audioEvents, handler);
};
}).pipe(share());
}
/**
* Method to get stream of state updates
*/
getState(): Subject<any> {
return this.stateChange;
}
/**
* load a new track
*/
loadTrack(src: string): void {
/** reset the current audio */
if (this.audio) {
this.stop();
}
this.audio.src = src;
this.audio.autoplay = this.state.playing || this.config.autoPlay || false;
this.audio.load();
}
/**
* method to add events listener for audio stream
* internal implementation, don't use it.
*/
protected addEvents(obj: any, events: Array<string>, handler: any): void {
events.forEach(event => {
obj.addEventListener(event, handler);
});
}
/**
* method to remove events listeners for audio stream
* internal implementation, don't use it.
*/
protected removeEvents(obj: any, events: Array<string>, handler: any): void {
events.forEach(event => {
obj.removeEventListener(event, handler);
});
}
/**
* method to update state from audio events
* internal implementation, don't use it.
*/
protected updateStateEvents(event: Event): void {
let trackInfo = this.state.trackInfo;
switch (event.type) {
case 'canplay':
trackInfo.duration = this.audio.duration;
this.state.playing = false;
break;
case 'playing':
this.state.playing = true;
break;
case 'pause':
this.state.playing = false;
break;
case 'timeupdate':
trackInfo.currentTime = this.audio.currentTime;
break;
case 'error':
this.state.playing = false;
trackInfo.currentTime = 0;
trackInfo.duration = 0;
break;
}
this.stateChange.next(this.state);
}
/**
* method to update state from properties
* internal implementation, don't use it.
*/
protected updateStateProps(obj: any, prop: string, value: any): void {
obj[prop] = value;
this.stateChange.next();
}
}