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change mode name:Practice to Sketch
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inajob committed Aug 21, 2020
1 parent 1115bba commit 4d8df48
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Showing 2 changed files with 1,521 additions and 1,521 deletions.
4 changes: 2 additions & 2 deletions apprentice-wizard/Title.cpp
Expand Up @@ -70,7 +70,7 @@ SceneID Title::run(){
PROGMEM const uint8_t jpTitle[] = { 0xf0, 0x81,0x6c,0x8b,0x46, 0xf1, 0x00, 0xf0, 0x80,0x7d,0x48,0x66,0x4d,0x46};
PROGMEM const uint8_t jpArcade[] = { 0xf0, 0x97,0xee,0xa6,0xee,0xbe};
PROGMEM const uint8_t jpTimeAttack[] = { 0xf0, 0xb4,0x99,0xd5,0x97,0xb4,0xb8,0xa4};
PROGMEM const uint8_t jpPractice[] = { 0xf0, 0x8e,0x95,0x59,0x87,0x48};
PROGMEM const uint8_t jpPractice[] = { 0xf0, 0x4c,0x4a,0x4d,0x4f, };
PROGMEM const uint8_t jpLanguage[] = { 0xf0, 0x54,0x95,0x56};

void Title::draw(){
Expand Down Expand Up @@ -113,7 +113,7 @@ void Title::draw(){
arduboy.setCursor(8 ,9*3);
arduboy.println(F("Time Attack"));
arduboy.setCursor(8 ,9*4);
arduboy.println(F("Practice"));
arduboy.println(F("Sketch"));
arduboy.setCursor(8 ,9*5);
arduboy.print(F("Language: "));
if(game->isJP){arduboy.println("JP");}else{arduboy.println("EN");}
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