48 lines (24 sloc) 5.12 KB

Why Include What You Use?

Are there any concrete benefits to a strict include-what-you-use policy? We like to think so.

Faster Compiles

Every .h file you bring in when compiling a source file lengthens the time to compile, as the bytes have to be read, preprocessed, and parsed. If you're not actually using a .h file, you remove that cost. With template code, where entire instantiations have to be in .h files, this can be hundreds of thousands of bytes of code. In one case at Google, running include-what-you-use over a .cc file improved its compile time by 30%.

Here, the main benefit of include-what-you-use comes from the flip side: "don't include what you don't use."

Fewer Recompiles

Many build tools, such as make, provide a mechanism for automatically figuring out what .h files a .cc file depends on. These mechanisms typically look at #include lines. When unnecessary #includes are listed, the build system is more likely to recompile in cases where it's not necessary.

Again, the main advantage here is from "don't include what you don't use."

Allow Refactoring

Suppose you refactor foo.h so it no longer uses vectors. You'd like to remove #include <vector> from foo.h, to reduce compile time -- template class files such as vector can include a lot of code. But can you? In theory yes, but in practice maybe not: some other file may be #including you and using vectors, and depending (probably unknowingly) on your #include <vector> to compile. Your refactor could break code far away from you.

This is most compelling for a very large codebase (such as Google's). In a small codebase, it's practical to just compile everything after a refactor like this, and clean up any errors you see. When your codebase contains hundreds of thousands of source files, identifying and cleaning up the errors can be a project in itself. In practice, people are likely to just leave the #include <vector> line in there, even though it's unnecessary.

Here, it's the actual 'include what you use' policy that saves the day. If everyone who uses vector is #including <vector> themselves, then you can remove <vector> without fear of breaking anything.


When you can trust the #include lines to accurately reflect what is used in the file, you can use them to help you understand the code. Looking at them, in itself, can help you understand what this file needs in order to do its work. If you use the optional 'commenting' feature of, you can see what symbols -- what functions and classes -- are used by this code. It's like a pared-down version of doxygen markup, but totally automated and present where the code is (rather than in a separate web browser).

The 'commented' #include lines can also make it simpler to match function calls and classes to the files that define them, without depending on a particular IDE.

(The downside, of course, is the comments can get out of date as the code changes, so unless you run IWYU often, you still have to take the comments with a grain of salt. Nothing is free. :-) )

Dependency Cutting

Again, this makes the most sense for large code-bases. Suppose your binaries are larger than you would expect, and upon closer examination use symbols that seem totally irrelevant. Where do they come from? Why are they there? With include-what-you-use, you can easily determine this by seeing who includes the files that define these symbols: those includers, and those alone, are responsible for the use.

Once you know where a symbol is used in your binary, you can see how practical it is to remove that use, perhaps by breaking up the relevant .h files into two parts, and fixing up all callers. Again it's IWYU to the rescue: with include-what-you-use, figuring out the callers that need fixing is easy.

Why Forward-Declare?

Include-what-you-use tries very hard to figure out when a forward-declare can be used instead of an #include (IWYU would be about 90% less code if it didn't bother with trying to forward-declare).

The reason for this is simple: if you can replace an #include by a forward-declare, you reduce the code size, speeding up compiles as described above. You also make it easier to break dependencies: not only do you not depend on that header file, you no longer depend on everything it brings in.

There's a cost to forward-declaring as well: you lose the documentation features mentioned above, that come with #include lines. (A future version of IWYU may mitigate this problem.) And if a class changes -- for instance, it adds a new default template argument -- you need to change many callsites, not just one. It is also easier to accidentally violate the One Definition Rule when all you expose is the name of a class (via a forward declare) rather than the full definition (via an #include).

One compromise approach is to use 'forwarding headers', such as <iosfwd>. These forwarding headers could have comments saying where the definition of each forward-declared class is. Include-what-you-use does not currently support forwarding headers, but may in the future.