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ScoreItem.cpp
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ScoreItem.cpp
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/*
* ScoreItem.cpp
* Super Spray
*/
#include <string>
#include "ScoreItem.h"
#define NO_SCORE 0
#define EMPTY_CHAR 0
// Initializes an empty ScoreItem with no name or score.
ScoreItem::ScoreItem()
{
nameLength = 0;
name = NULL;
score = NO_SCORE;
}
// Initializes a ScoreItem with no name or score.
ScoreItem::ScoreItem(int NameLength)
{
changeNameSize(NameLength);
name[0] = EMPTY_CHAR;
score = NO_SCORE;
}
// Deallocates the score name.
ScoreItem::~ScoreItem()
{
if(name != NULL)
free(name);
}
// Changes the amount of characters that can be used to spell the name of a Score Item.
void ScoreItem::changeNameSize(int NewNameLength)
{
nameLength = NewNameLength;
name = (char*) malloc (nameLength + 1);
}
// Changes the name that is associated with the ScoreItem's score.
void ScoreItem::setName(char* Name)
{
if(name != NULL && Name != NULL)
{
strncpy(name, Name, nameLength);
name[nameLength] = EMPTY_CHAR;
}
}
// Checks if the ScoreItem has a defined name (not null) and score (greater than 0).
bool ScoreItem::isDefined()
{
return (name != NULL && name[0] != EMPTY_CHAR);
}