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Mindy

An attempt to make a Mindustry 3.5 style tower defense game in Processing 3.

additional goals are

use as few lines of code possible while being clearly legible. 

implement shaders for parallel tasks wherever it makes sense

mix in some content from mindustry 4.0 such as nicer conveyors and pipes

build on the original gamemode of towers vs endless waves of increasingly difficult enemies

networking with no desyncs

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spiritual successor to original mindustry

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